Ronnie W. retweeted
For those interested in the technical details:
yadongxie.com/blog/how-pixel…
Copy the url and paste it to your agent, it can make any isometric pixel-art city for you
Inspired by @johnfewell , I'm making an isometric pixel-art Singapore 🇸🇬
– Google 3D Tiles → one orthographic camera
– Qwen-Image 2.1 Turbo + my LoRA
– One RTX 5080, seamless joint sampling
Ronnie W. retweeted
Added more buildings, fields and decor items to Quack.
Enough that I had to redesign the build menu to keep everything easy to find. 😁
今天开源圈出了个很有意思的项目:BUI 把 Blender 沉淀了三十年的 UI 渲染内核彻底给抠出来了。
做桌面端的人苦 Electron 久矣,动辄吃掉几百兆内存;后来大家追捧 Rust 写的 GPUI,但生态绑在特定编辑器上难以剥离。
开发者直接把 Blender 底层的 Ghost 窗口抽象和即时模式(Immediate Mode)GPU 渲染流水线抽成独立运行时,向外暴露了 C/C++、Rust、Python 和 JS 的通用接口。
Blender 能在成百上千个复杂的着色器节点和实时视口下保持 60 帧丝滑渲染,就是因为它的 UI 根本不走任何 DOM 树计算或虚拟节点 Diff,每一个按钮、每一个滑动条直接由专用 Shader 在显存里原地成型。
实测下来,初始化内存占用只有 18MB,冷启动窗口建立耗时不到 12 毫秒。
开源地址:github.com/ppmpreetham/BUI
AnyLanguageModel 1.2 is out! 🎉
This release brings dynamic profiles from Foundation Models 27 to earlier OS versions and to other models, so a session can now change its model, instructions, and tools as it goes.
Huge thanks to @llqoli for this work, and to @jaleel_akbashev, @mergesort, and ﹫jihtsan.
github.com/huggingface/AnyLa…
Ronnie W. retweeted
这太玄幻了!!!
Qwen-Image2.1 Turbo加LoRA叠在Google 3D Tiles上,
等轴像素风新加坡,这简直就是建了一个数字城市,
强的有点可怕了。
Ronnie W. retweeted
塞尔达时之笛移植 iPhone,最难的不是 Switch 2 的新接口和机制,而是把一个要 9GB 内存的游戏,塞进单个 App 最多只给 8192MB 的 iPhone——这是把大象塞进冰箱。好在我们成功了:
游戏照拿满内存、不降画质,进场景峰值只有 3.4GB。
科基里森林,第一次在 iPhone 上亮了。






















