Ludovit Martonyik retweeted
One fascinating thing we'll see fully realized in the next 5-10 years is that game engines will become insanely more accessible than they've ever been to the point where almost everybody who wants to make a game will be free to do so.
In the past, it used to take quite a long time to even get a prototype of your next game going.
Say you wanted to make a 3d Platformer:
Well, first you had to figure out what kinda character the player would control. So you had to come up with a full design, have your artists concept it in Photoshop, then your 3d artists would make a model in an outside app, then do UVs and texturing, then it had to go to the rigging department, then to animation, then to the gameplay tech team to finally set up how that character can move within your world and then designers would take over and ask for plenty of changes...
That process used to take weeks, if not months.
Internally at Moon, we've already been working on some new tech that makes this entire process dramatically simpler to the point where you could do all of this within literally hours, if not minutes.
And how? A lot of what Media Molecule did within Dreams was key to all this. Saying goodbye to polygons and using signed distance fields enables amazing new advancements.
It's entirely possible that Sony shutting down Media Molecule instead of having them port their technology to PCs and making that stuff freely available might just be seen as a business mistake akin to Xerox giving their tech away when they could've become an entity like Microsoft back in the day.
In the very near future, we'll see developers being able to paint and sculpt characters and environments directly within one engine without having to worry about optimization, then do full auto-rigs and auto-controller setups and have something playable immediately with designers then having plenty of dials to tune how the characters should control while the engine smartly adjusts the animations to adapt.
I've been blown away again and again in recent weeks as to what insane technology is becoming available to all of us, but the thing that warms my heart the most is the sheer simplicity of it all.
We'll see teenagers craft entire worlds and full games with relevant ease as ambitious little school projects, creating products that previously would've needed a 50-100 person team to accomplish.
A new golden age of game development is clearly upon us - And I can't fathom what talented teams will be able to accomplish given that most of the mundane work of the past will actually become a thing of the past.
Ludovit Martonyik retweeted
Maven haters, Jenkins haters, Doctolib haters, Docker haters… I learned over the time to focus only on constructive feedback. It’s hard and could be very frustrating if you don’t learn it.
Ludovit Martonyik retweeted
Hi, I’m John! I’m a L7 Senior Staff software engineer at Meta.
My weird hobby is making AI Tech content on YouTube and Substack and I wanted to start sharing more here.
In the past I’ve worked on Reels, Meta AI on Msgr and currently working on Threads.
I also teach Agentic Coding with @bytebytego for fun on the side.
Doing an AMA here to share and meet new people. 👋
I'm officially done reading AI-generated code.
It's been two weeks since I looked at any of it.
I think the IDE is officially on its way to the graveyard. The job is no longer about "writing code," so we need new tools that better reflect this new reality.
While reviewing the code, I realized my only complaints were stylistic, and I wasn't finding any obvious bugs anymore.
The more code I generated, the harder it became to keep track of every line. I found that my time is better spent designing ways to verify that the overall system works than looking at the code.
State-of-the-art coding agents are better at writing code than I'd ever be, and I'm going to stop pretending otherwise.
I still think these coding agents can't go too far without an experienced human guiding them, but we're past the point where we need to check every line of code.
Ludovit Martonyik retweeted
turns out you can get indirect prompt injection to ~0 on unseen attacks if you stack enough layers (model training + input probes + a classifier checking intent). didn't expect that a year ago. auto mode is default in claude code as of next week
claude.com/blog/auto-mode-de…
Ludovit Martonyik retweeted
I cannot explain how terrible it is to see OpenAI’s CEO advocating to use their own AI product to have LESS personal connection with those closest to you: family and kids.
No, don’t use AI to create a podcast about your kids based on their calendars. Talk to your kids, not to AI
Ludovit Martonyik retweeted
We're feeling extra generous this Super Survival Summer! 🩸
We're giving away ANOTHER 5 packs containing V Rising + four DLCs!
To have a chance to win, all you have to do is follow this account and repost this post. We'll be choosing the winners this coming Monday!
Super Survival Bundle right here:
store.steampowered.com/bundl…
Ludovit Martonyik retweeted
Amongst my friends, Spotify is the lowest quality consumer app we still pay for. It certainly hasnt gotten noticeably better in the last couple years (arguably worse). So, this is not the positive look Ant and Spotify are spinning here.
Bigger picture, this is the problem with a lot of AI reporting. It reports completely meaningless metrics like deploys per day or LoC. Why don’t we start reporting consumer satisfaction reports? Actually end state research results.
All the no nuance AI people always come out and think that this is anti AI. Again, I think AI is great and Claude is great. But this is bad marketing and makes both look like clowns.
Ludovit Martonyik retweeted
Two years. 1.8 million players. And now we finally get to say it ❤️
NO REST FOR THE WICKED 1.0 LAUNCHES THIS OCTOBER ON PC AND PS5. 100+ hours of content, an all new Class System and the final story arc you've been theorizing about since 2024!
To every single person who bought in and believed in us during Early Access... THANK YOU. You made this happen.
And we have amazing Founder's Pack rewards waiting for you if you grab the game on Steam before July 10th! Don't worry if you're a PS5 player, you're covered during pre-orders!
This is just the beginning.
Watch the announcement trailer - youtu.be/WBYeRF2XgpE
Ludovit Martonyik retweeted
Obsidian is weird:
- 7 full-time employees
- ~1 million users per employee
- fully remote
- 1 in-person meetup per year
- no scheduled meetings
- no stand-ups
- deep focus is prioritized
- our manifesto guides our product
What works for us may not work for you.
Ludovit Martonyik retweeted
Ce matin, le Comité Stratégique de Filière "Logiciels et Solutions Numériques de Confiance" organisait sa rencontre grands donneurs d'ordre / clouders, en présence d'@ALehenanff , ministre déléguée chargée de l'Intelligence artificielle et du Numérique. Une trentaine de grandes entreprises françaises autour de la table, des fournisseurs cloud français en face, et une question centrale : qu'est-ce qui bloque concrètement la migration vers le cloud français ?
L'enquête menée par la Direction interministérielle du numérique (DINUM) et @Michelin auprès de ces mêmes grands comptes donne une réponse sans ambiguïté : ce n'est pas l'absence de fonctionnalités avancées. C'est le manque de preuves de maturité opérationnelle. Et parmi les quatre sujets qui arrivent en tête des déclencheurs de migration, l'IAM (gestion des identités) est cité par 69 % des répondants.
J'ai essayé d'y répondre concrètement lors de mon intervention sur scène ce matin.
Le marché de l'identité en entreprise est dominé par deux ou trois acteurs — Microsoft en tête, Okta qui a gagné du terrain et AWS. Ce que peu de gens savent : l'alternative existe, elle est open source, et une partie substantielle de sa compétence est française.
Keycloak est déjà utilisé à grande échelle par de nombreuses entreprises dans les secteurs bancaires, défense, énergie, transports, etc. Les compétences pour l'opérer à grande échelle existent — y compris chez les plus grandes ESN et bien sûr chez des experts comme please-open.it.
Techniquement, Keycloak peut aller encore plus loin que les autres IAM, par exemple nous avons plusieurs clients qui l’utilisent en multicloud réel réparti sur @OVHcloud , @Scaleway et @clever_cloudFR. Et d’un point de vue budget, utiliser Keycloak par rapport à un #IAM propriétaire permet de réduire drastiquement la facture.
La migration sur l'identité est probablement le sujet le plus compliqué de la stack. Mais les compétences sont là, les références existent (par exemple, notre Keycloak as a Service), et les entreprises ayant la compétences pour aider à la migration aussi.
Le sujet n'est plus "est-ce que c'est possible". Il est "par où on commence".
Ludovit Martonyik retweeted
[𝗘𝗩𝗘𝗡𝗧] FIC kicks off tomorrow in Lille, Clever Cloud will be there. We hope to see you there!
From 31/03 to 02/04, we’ll be at @INCYBER_Europe.
On site: @waxzce, Axel Laniez, Mathilde Maënhout and Ismaël Cisse.
europe.forum-incyber.com/ins…
🧵👇 Thread
Ludovit Martonyik retweeted
Pour les joueurs en Bretagne 👇
Initiations et présentations de Decimus TCG disponibles en boutique dès à présent !
Passez au Temple du Jeu de Guérande, l'équipe vous accueillera pour lancer votre première game 🔥
*à la demande en se rendant en boutique et s'arrangeant sur place
Defuddle now has a website!
This means you can use Defuddle anywhere to get the main content of a page in Markdown format.
You can simply add "defuddle.md" before any URL, use it via curl, Skills, CLI, or add it to your app via NPM.
nitter.gq/kepano/status/18967160…
new project — defuddle
> de·fud·dle /diˈfʌdl/ transitive verb
> to remove unnecessary elements from a web page, and make it easily readable.
Inspired by my work on Obsidian Web Clipper I created Defuddle, an open source library to replace Mozilla's Readability in my projects. Defuddle extracts the main content from web pages. It's a bit more forgiving and tunable to my preferences.
Notably, Defuddle uses a website's mobile styles to find unnecessary elements that can be removed from the page.
still a work in progress but you can try it out in Obsidian Web Clipper 0.10.9, or install it via NPM

ALT Inspired by my work on Obsidian Web Clipper I created Defuddle, an open source library to replace Mozilla's Readability in my projects. Defuddle extracts the main content from web pages. It's a bit more forgiving and tunable to my preferences. Notably, Defuddle uses a website's mobile styles to find unnecessary elements that can be removed from the page.
Ludovit Martonyik retweeted
« On gagne x5 en productivité grâce à l’IA. Et ensuite, on vire les devs ? »
Un dev ne crée pas de valeur parce qu’il écrit du code. Il en crée parce qu’il comprend le métier et l’automatise.
L’IA accélère l’exécution. La compréhension reste humaine.
Merci @IfThisThenDev.
Ludovit Martonyik retweeted
A statement from Anthropic CEO, Dario Amodei, on our discussions with the Department of War.
anthropic.com/news/statement…
Ludovit Martonyik retweeted
A statement on the comments from Secretary of War Pete Hegseth.
anthropic.com/news/statement…
Ludovit Martonyik retweeted
BIG: The Pentagon warned the EU it will retaliate if Brussels adds a strong “Buy European” clause to defense procurement rules, saying it “strongly opposes” limits on U.S. firms and rejects “protectionist and exclusionary policies” that “strong-arm American companies out of the market.”
If Europe moves ahead, Washington may review waivers under existing defense trade deals, potentially restricting EU firms’ access to U.S. contracts even as nearly two-thirds of EU imported weapons come from the U.S.
Source: Politico
Ludovit Martonyik retweeted
[𝗔𝗖𝗖𝗘𝗦] Nous lançons le Programme Ambassadeurs de Clever Cloud !
Crédits pour tester nos produits, accès direct aux équipes, feedback structuré. Un lien durable avec les devs qui utilisent vraiment la plateforme.
À découvrir en intégralité ici : youtu.be/GVYNgaXJD7c?si=PshT…




























