Software engineer and entrepreneur with a British accent based in the San Francisco Bay Area. Hardware/software/reverse engineering. Former co-founder @ Bugsnag

Bay Area
Joined May 2007
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Replying to @MitchHHL
You can't put the genie back in the bottle.
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Replying to @MitchHHL
I would *love* this to be true, but I predict a world where, in the US at least, that companies force legislative changes to restrict reverse engineering of commercial products.
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Replying to @krikzz
Thank you! That’s amazing to hear.
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Replying to @krikzz
@krikzz hey krikzz! any plans to publish dev sources for the gba pro series, like you have for the mini series? looking to add everdrive gba pro support to my custom launcher
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Replying to @RobertDaleSmith
you're gonna need a bigger wall
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James Smith retweeted
I've attempted to map everything in oncology in a public website and open source repo for all. The site is trying to get all cancers, products, technologies, bottlenecks, people, startup opportunities with 1000+ ideas for upgrading the field. If you have a loved one with cancer and you are technical or can engineer, go take a look, file improvement requests or bugs or help with the open repo and make this the best open and free info resource for individuals, researchers and educational use. This should save people time, aid AI oncology projects and generate positive action. If you are not technical just complain in this thread about broken or annoying or things you want and I'll fix them live. Some of the interesting pages: Treatments: onco.cc/drugs A gallery of the molecules being used onco.cc/molecules/ And targets: onco.cc/targets/ The technologies in oncology: onco.cc/technologies/ 1100 ideas for helping oncology: onco.cc/ideas/ Bottlenecks on oncology: onco.cc/bottlenecks/ Open questions (LETS GO RESEARCH PEOPLE) onco.cc/open-questions/ Startup requests (LETS GO STARTUP PEOPLE) onco.cc/startup-requests/ Mechanics of cancer: onco.cc/mechanics Battlefronts: onco.cc/fronts/ Isotope supply: onco.cc/isotopes Key papers: onco.cc/key-papers Pipeline funnels: onco.cc/pipeline Cancer by type: onco.cc/cancers/ Institutional rankings: onco.cc/institutions/ The startups: onco.cc/startups/ Heros and heroines : onco.cc/heroes/ Key medical people: onco.cc/people/ Here is the project roadmap: onco.cc/roadmap/ Models and data sets: onco.cc/models/ There are other views as well, take a browse. Try making a PR if you have an upgrade to this on the repo here: github.com/judegomila/OnCo If you are biologically/medically minded and something is wrong, file a bug as well or say on the thread and we will get it fixed live. If this is a useful project star the repo and help get it calibrated. I've tried to add some other languages but I cannot speak them so tell me if that doesnt work well. I believe we will crack oncology and having total information dominance is key to the problem. Let the feedback flow!
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Replying to @analogue
@analogue hey folks! I spent a long time chasing what I thought was a bug in my homebrew, but seems to be analogue3d behavior, not present on OEM N64. Controller Paks > 256kbit don't seem to work. Using a 4mbit controller pak on Analogue3d makes it appear as a 256kbit.
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James Smith retweeted
I wanted to share some pictures of something I've been working on for fun: A Nintendo Switch Lite SP! This mod will give the Switch Lite a folding form factor to make it closer to a 3DS!
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Replying to @dubesinhower
you forgot the most important part, it's 4:3 aspect ratio now!
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James Smith retweeted
You wouldn't reverse engineer a DS Lite 🚨🚔
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let's be honest, you don't need any encouragement lol
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I'd skip an SDR and use something like a TI CC1101, assuming you can reverse engineer the protocol! Much cheaper and embeddable.
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If you're building a portable or a custom controller, give it a try. Feedback welcome!
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Calibration and shaping get combined into a small precomputed transform at boot (or whenever they change). The poll loop just calls "apply", a handful of integer operations with no FPU required. Plain C99, no dependencies, no allocation.
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Shaping comes second, and is where the feel comes from. Inner and outer deadzones in axial or radial shapes, gamma response curves, and circular, square, or octagonal virtual gates, all in one struct you can change at runtime without recalibrating.
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Calibration comes first. Pickaxes runs a calibration session on the firmware that captures rest position, min and max travel, and orientation. Release the stick, push it in each direction, rotate it around the rim. Drive it from a homebrew app or a button combo on the device.
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Portablizers cobble together sticks and triggers from whatever fits the design, things like Joycon sticks, 3DS sliders, and random ALPS sticks from Digikey. Pickaxes lets you tune the raw ADC values from these to match OEM feel, or to your own preference.
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I'm open sourcing Pickaxes, a C library for calibrating and shaping analog sticks and triggers on 32-bit microcontrollers, designed for people building portables and custom controllers. github.com/loopj/pickaxes
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Replying to @RobertDaleSmith
somebody stop this madlad before he gains too much power
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