comfyui Ltx-2 director -> unreal markless animation -> houdini retarget to unity.
Animation is solved.
One side effect of automating game dev with AI :
They’re no longer soaked in the fatigue of spending 45 hours a day fighting production friction. They actually feel fresh again almost like I’m discovering them for the first time.
juste asking for a shader, Opus 5.5 create the full geometry with my houdini x ia harness to build this without asking me.
adding "plan" feature to my houdini x astra x unreal harness, making fast environment layout, astra is very efficient to use it!
Y’all showing off Astra Blender demos, meanwhile I’ve been accidentally engineering an Astra/Houdini pipeline harness for days straight without knowing the proper AI buzzword for it.
Made an auto atlas and cards for foliage from geo input with #Copernicus and #Houdini





