Illustrious Gamer retweeted
AI is already smart enough.
Real-world tasks are still slow, expensive and unreliable, because we hand AI a computer built for humans, then wrap it in a heavy harness.
AI doesn’t need to get smarter. It needs a computer built for it.
Today we’re releasing Pine Computer
Readers added context they thought people might want to know
Pine's highlighted SaaS-Bench v1.1 results show higher checkpoint score (78.3%) but lower resolved full-task completion (27.4%) than comparators (29.2%, 31.1%). Pine Computer is in private beta, not a full public release.
unipat.ai/benchmarks/Saa…
pinecomputer.io/blog/introduci…
Illustrious Gamer retweeted
Day 521 Posting #ThankYouBrock
🤣💀 𝐁𝐑𝐎𝐂𝐊 𝐋𝐄𝐒𝐍𝐀𝐑 being in this video is even more hilarious & epic 💯
Illustrious Gamer retweeted
0.4.5 To The Clouds is live.
Free Flight for non-racing ships. Volumetric clouds. True First Person. Gear that affects protection and movement. Tree cutting and surface mining. Rift Enforcers roaming Solace.
Season of the Shadows starts now. Bring a camera.
#infinityrising
Illustrious Gamer retweeted
Our summer recap is up! Apartment ownership and building are live, and Calido Underground has opened up PvP and social spaces below the city. Join game director David Pugh as he dives into the lore and previews a few of the features coming next...
youtu.be/r3QShQgvyo0
This looks so awesome.
TO THE CLOUDS - (🕶️watch below)
The sky is no longer just the backdrop.
Free Flight is coming to Infinity Rising in the next release, opening the world above like never before.
Alongside it comes an all-new lighting pass and a completely new cloud system — reshaping the atmosphere, scale, and feeling of the world from the ground all the way to the clouds.
This is in-engine footage.
This is Infinity Rising.
To the Clouds!!
youtube.com/watch?v=XcrCeNPR…
Glad to be here.
I am excited everytime we release an @InfinityRisingX update and in the next few weeks we are about to release our biggest update yet, at least 3 Major Core systems go online, and a ton of additional content and skills will have players astonished at the work this small team is doing. The road to Alpha is getting shorter!! 🚀 🌽 🎮 🪓🔎⚒️🪒🏢🌍🚗🪂🔥
I genuinely don’t think enough former Wilders realize what exists in @WilderWorld right now.
For years, we dreamed about entering Wiami with our assets, driving our Wheels, fighting together, looting, extracting, building loadouts, earning and spending $WILD, trading with other players, and creating an identity that actually felt like ours.
A real, playable version of that vision is now live.
Season Zero has a functioning gameplay and economic loop:
Enter Wiami.
Clear Breaches.
Collect MILD (test version of WILD) and Shards.
Risk your haul on the journey back.
Bank and extract what you earned.
Repair and customize your gear.
Buy and sell through a player-driven market.
Get back out there and do it again.
Now we have persistent Gear Mods, paints, gear degradation and repairs, personal garages, more Wheels entering the city, and owned assets becoming increasingly connected to the experience.
Is it finished? Of course not.
But @WilderWorld is no longer just a promise, a cinematic trailer, or a beautiful idea waiting somewhere in the future.
It is a game we can enter and play today, and it is becoming deeper, more personal and more interconnected with every update.
So, to the OGs and former Wilders who stepped away:
Come back.
Download it. Enter Wiami. Run a few Breaches. Bring someone with you. Give feedback. Get involved and help shape what comes next.
A version of what we spent years dreaming about is finally here.
Wiami is waiting for you.
zine.live/custom-gear-your-g…
Illustrious Gamer retweeted
Infinity Rising exists on the opposite side of that philosophy.
We’re not moving away from ownership, we’re doubling down on it. In Infinity Rising, land, vehicles, and assets are player-owned. They’re tradable on open markets, sellable, and yours to keep independently of any single company’s servers or account policies. Your time, creativity, and progress have real, ownable value in a player-driven economy. That’s not a license. That’s agency.
Sony’s decision underscores the gap: one path leads to tighter corporate control and “you’ll own nothing.” The other leads to players actually owning what they play and build.
If you’re tired of revocable licenses and want games that respect ownership and agency, the multiverse is open.
Wishlist Infinity Rising on Steam: store.steampowered.com/app/4…
Pre-alpha is live at infinityrising.com
Sony has announced physical disc production ends in January 2028 for new games releasing on PlayStation consoles. bit.ly/4aYaf28
Illustrious Gamer retweeted
No, THANK YOU! Truly a honor to wear the 💜💛 while trying to continuing the greatness & legacies that came before me! Hope I made a few proud during my stint. 🙏🏾🫡👑
Illustrious Gamer retweeted
Today we're partnering with @RegimentGG.
America's largest military gaming community. Founded by a Marine Corps veteran to fight isolation and prevent veteran suicide through gaming.
Regiment community veterans claim a code for free access plus an exclusive Cargo Jet Elite jetpack. Proud to back a community that has each other's six. A new world awaits.
Illustrious Gamer retweeted
Take a moment, a break from your grind, and watch this trailer. If so inspired please also wishlist on Steam. We are preparing for Alpha!
Infinity Rising with DLSS 5 turned on.
youtu.be/rnd86PTa91I?si=ToA-…
Illustrious Gamer retweeted
While people who have never played OTG and have never built a business sit and spread FUD to farm a few views — targeting the biggest web3 game ever created, a game that represents not only itself but the entire web3 gaming industry in front of traditional gaming — we will keep building for the millions of players who actually love our product.
And we are deeply grateful for that support. Many choose to show it by becoming paid OTG Pro subscribers (100k users signed in 2025 alone).
Every single day, 3,000 new players join OTG.
And for those still spreading FUD — we’re happy to set up a live dashboard so you can see every new player joining in real time.
Access will cost you 100k GUN — so you can finally put real weight behind your words.
Through all of the noise, OTG now has the highest player retention we have ever seen — 2.5x higher than in October 2024, reaching industry-record D1 retention.
A year ago, the same voices were claiming the game didn’t have enough players for fast matchmaking. Since then, we have launched multiple new modes — Ranked, Solos, and Custom — something that is only possible with a rapidly growing player base.
The same haters who posted thousands of times that we would never appear on Xbox, PlayStation, or Steam — were wrong. It happened.
We are now the only web3 game to date available on PlayStation and Xbox.
They said we wouldn’t ship the narrative campaign — we already shipped it to players in Q3 last year, and we keep expanding it with every new seasonal update.
They said we wouldn’t keep delivering — yet every single month we ship more updates, more features, and more content.
Just open our YouTube channel — the track record is public.
Haters keep making predictions.
We keep delivering.
OTG is a game built by a company of over 400 people, developed over 6 years, where the founders invested tens of millions of dollars before raising a single dollar externally.
Within 6 years, there has never been a single day where anyone worked in a “work-life balance” mode — it has been a day-and-night fight to ship a project of the scale of Call of Duty, built by an independent studio.
And we made it.
Through top streamers, we put a web3 game in front of hundreds of millions — doing more for this space than anyone.
Off The Grid today is not just part of web3 gaming — it defines it, whether some people like it or not. Being named Web3 Game of the Year two years in a row.
Today there is a new narrative from haters — that Gunzilla incorrectly laid off contractors or paid them with delays.
Yes, we are optimizing costs — like every company in gaming, crypto, and tech is doing right now. We have been doing this for over a year.
And yes, to not disrupt company operations, some payments may be scheduled in a way that works for the company’s cash flow — not always for everyone individually. That’s the reality of the world we live in.
But to protect the interests of our players and our full-time official employees — whose salaries, over 6 years, have never been delayed by more than a week — we operate at a pace that ensures the company continues moving forward.
And of course, we honor every obligation.
We apologize for any inconvenience this may have caused.
It’s also worth noting that one of the loudest voices — a contractor who finished working with us just a week ago — was repaid immediately.
OTG has been live for over 1.5 years, and we’re still here — despite how much some people would love to see otherwise. Sorry, we won’t be giving you that privilege.
And while our dear haters keep trying to find new reasons why Gunzilla should fail — we will keep responding with achievements.
Including being recognized by one of the most reputable business media outlets in the world as one of the most innovative companies in gaming in 2026 — for bringing new life into the largest printed gaming magazine in the world, Game Informer, which we continue to grow day by day.
fastcompany.com/91497218/gam…
Readers added context they thought people might want to know
Multiple Gunzilla employees, including a Talent Acquisition Lead and Senior VFX Animator, have publicly reported unpaid salaries for several months on LinkedIn, contradicting claims that full-time employee pay has never been delayed more than a week. insider-gaming.com/gunzilla-games…
Well this isn't good.
BREAKING 🚨: Multiple Gunzilla Games Employees Report Unpaid Salaries for Months
• Talent Acquisition Lead claims company owes "significant outstanding debt that covers several months"
• Principal Artist reports no payments for August and September
• Senior QA Engineer says he's gone 5 months without pay despite CEO promises
• Senior VFX Animator hasn't been paid since October 2023
• Comes as 'Off the Grid' battle royale struggles with low player numbers
In early 2025, the company acquired Game Informer magazine despite the ongoing financial difficulties.
























