Senior Environmental Artist @JangaFX - Prev. @RockstarGames Opinions are my own.

Toronto, Ontario
Joined June 2013
MacKenzie Shirk retweeted
Back to making decals with #IlluGen 😀 #vfx #realtimevfx
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MacKenzie Shirk retweeted
Dark Messiah: Community Edition is now available for wishlist on Steam. - new game modes (NG+, co-op, trials) - new mechanics (sliding, relics, spells, weapons, transformations) - updated Source engine (Linux, Win64, CSM) - achievements, cloud saves, workshop, controller support
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MacKenzie Shirk retweeted
Had the urge to make some mook you'd see in an early 2000's fps
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MacKenzie Shirk retweeted
EmberGen 2 LPV Cloud Rendering R&D EG 1 could never dream of this many voxels at this rendering quality. Oh how far we have come!
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MacKenzie Shirk retweeted
Made an extensive tutorial about how to loop flipbooks, pack flipbooks, do frame reduction or generate new frames, create motion vectors, and a ton more! IlluGen has many tools to create, edit, and author flipbooks & sprite sheets. youtube.com/watch?v=2U1AFH9-…
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MacKenzie Shirk retweeted
Planetary scale explosion created with #EmberGen and Blender, using various assets from @Kris_Brad_ #b3d
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Absolutely bananas
LiquiGen is now available on macOS!
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MacKenzie Shirk retweeted
LiquiGen is now available on macOS!
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CRT mode activated
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MacKenzie Shirk retweeted
real-time viscous flow in #LiquiGen
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MacKenzie Shirk retweeted
Anyone out there waiting for LiquiGen on MacOS? Did we mention yet that LiquiGen for MacOS comes out tomorrow? ;) And I hear you, EmberGen on MacOS! It's coming when we have EmberGen 2 ready for a beta release, which is not tomorrow 😅
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MacKenzie Shirk retweeted
The stick is a fuel source
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Glamping in style
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EmberGen fire and some Illugen processing @JangaFX @UnrealEngine
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MacKenzie Shirk retweeted
Fyr Baker 1.0 is out! A texture baking addon for Blender with its own GPU baking engine. High to low poly bakes, much faster than Blender's built-in baker, and no exporting to another app just to bake. fyrplugins.com/baker #b3d #blender #gamedev
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MacKenzie Shirk retweeted
Make detailed texture trim sheets using only Toolbag’s texturing tools, without touching a high poly. By building everything with vectors, profiles, and brushes in Toolbag, you get clean, editable forms that snap perfectly, flow along curves, and blend without seams.
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making the mundane fun again
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MacKenzie Shirk retweeted
The level was insane for this one! 🤯 Here are some of our favorite submissions for the Gauntlets of Gods challenge hosted by @_Pwnisher_ using #embergen and #liquigen!
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