@madcap412

Made you look...

Joined April 2021
Noir 浮世 retweeted
Update, faggot?
Go woke … break records???
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Anyways, purging shitty activist studios is always a good thing
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I’m so sorry BioWare died… oh wait.
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And now they’re dead So you’re still proving my point
there are queer characters in origins. there are queer characters in da2. there are queer characters in inquisition. there are queer characters in mass effect. veilguard didnt kill this company. ea did. Fuck off.
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Well, you will never get another Bioware game again So I guessed it’s a “you” problem now
That's a "you" problem, not a "me" problem.
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Mass Effect 4 was STILL is early development Furthermore, it was revealed that the writer is of the same activist line as DA Veilguard This game was never gonna happen or even be as good as we all wanted
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Noir 浮世 retweeted
Veilguard wokeflopped so hard that it caused mass layoffs, tanked stock values, and caused a valuation spiral. Sorry, there’s no getting around the fact that woke killed BioWare.
So many hours wasted on imagined wokeness ruining games while Jared Kushner and Saudi Arabia just took a shotgun to one of the most legendary studios
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Noir 浮世 retweeted
BioWare is not, like, a guy. BioWare closing is not like Steven Spielberg or Quentin Tarantino getting fired or cancelled. BioWare is a business entity that existed for 30 years. During that time people — including lead creatives who were responsible for the great games — came and went. Some video game studios manage to maintain a culture and a sensibility around excellence and the key creatives either stick around for a long time or pass the reins to handpicked successors who share their values and preserve the culture and standards of the studios. What has happened in the game industry over the last 15 years is that there came to be a widespread belief that the cultures that incubated excellent games were exclusionary racist, sexist, homophobic boys clubs that needed to change in order to welcome in different kinds of people. Instead of hiring people who shared their values and sensibilities, the people at these game studios were pressured to push their workforces toward being 50% female while achieving racial equity. The staff of the studios changed dramatically, the cultures of the workplaces changed dramatically and the games changed dramatically. The pandemic sent a lot of people into their homes to play video games, which seemed like it was going to drive an era of growth for the industry. At the same time, the new generation of gaming hardware required more detailed assets, more animation, and therefore more people to make these massive games. So there was a huge hiring boom at the precise moment that there was an overarching focus of the demographics of the industry, which means that nearly every Western game studio’s workforce was completely transformed. Over 40% of games industry workers under the age of 25 identified as LGBT or nonbinary on recent surveys. Additionally, some studios have had unique pressures that have driven a lot of turnover. At Rocksteady Games, for example, a lot of the people who made the Batman: Arkham trilogy were not interested in building the live service game Warner wanted, so most of the principals on those games left the studio during the production of “Suicide Squad: Kill the Justice League.” The studio cannot pivot back to what used to be its strength at making single player titles after that failure because all the people who are responsible for the classic games are gone. They no longer have that strength. They no longer have the institutional capacity to make great games because great games are made by great people and the great people are gone. A similar thing happened to BioWare during “Anthem.” They couldn’t just pivot back to making great “Dragon Age” or “Mass Effect” games after the failure of “Anthem” because too many people were gone and the culture had changed. They weren’t the same studio and they weren’t a great studio anymore. The BioWare that was shuttered today is not the studio that made “Mass Effect 2” or “Knights of the Old Republic.” That studio hasn’t existed for many years. It was just the “Dragon Age: The Veilguard” studio.
Lemme just say right now that a studio closure in a massive industry of a massive legendary videogame developer company is nothing to laugh and make stupid remarks about. This just means any studio can close down. Losing BioWare is a massive loss to the industry. 💔😭
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Noir 浮世 retweeted
Please show me where in Baldur’s Gate 3, your party sits around a campfire and does pushups for accidentally misgendering each other. Or show me the companion quest that is solely about confirming their gender identity. I’ll wait.
In Baldur's Gate 3 you can be trans and queer and that game sold over 20 mil copies. The chuds saying the reason Bioware didn't sell well with their recent games was because of "activism" are absolutele delusional troglodytes the need to go outside.
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Key difference between BG3 and Veilguard: Baldur's Gate let your character believe whatever and act however, even to the detriment of the companions and their beliefs. In Veilguard, your character could not give serious offense to anyone who wasn't a villain. It wasn't allowed. The former is game design centered on player choice, the latter is — transparently — the writers' ethics forced onto the player character's personality. That's the activism people hated.
In Baldur's Gate 3 you can be trans and queer and that game sold over 20 mil copies. The chuds saying the reason Bioware didn't sell well with their recent games was because of "activism" are absolutele delusional troglodytes the need to go outside.
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Noir 浮世 retweeted
FULL CLIP: Asmongold says the number one reason game studios fail is that when activists are involved in development, they don’t care about video games and instead push their ideology after reacting to EA shutting down BioWare 😳👀 “This is the big problem, is that whenever you have activists inside of video games, the big thing that's a problem is that activists don't care about video games fundamentally. It's not like the activist. All they wanna do is, they just wanna make a character g*y. The problem is that whenever you have those people that are involved in development, they have no interest in what the gameplay loop is. They have no interest in how fun it is to play. They have no interest in how interesting this boss fight is. They don't care about the narrative outside of how it dovetails into their ideology”
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Noir 浮世 retweeted
I was a paid moderator on the BioWare forums, easy part time gig while teaching After closing endless threads on GamerGate I finally looked up this @Sargon_of_Akkad guy and that’s how I discovered online politics BioWare earned this by insisting on making woke trash
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Noir 浮世 retweeted
The Chuds tried to warn you, but you didn’t listen. You listened to activists and gave us Unfun games full of bad writing, lackluster gameplay, ugly characters. It didn’t have to be this way
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Noir 浮世 retweeted
> Build successful studio > Cater to young males > Adopt DEI > Inject "non-binary" woke BS > Refuse to listen to gamer "bigots." > Fails
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There was a time when Bioware could design female characters properly During that time, they were considered among the best developers in the world Nowadays, they just make ugly-ass troons and that's why they're hated and now they're dead forever
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It's genuinely insane how inferior Western devs are to Asian devs designing female characters
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Veilguard didn't just kill Dragon Age. It killed Baldur's Gate. It killed Neverwinter Nights. It killed Star Wars: Knights of the Old Republic. It killed Mass Effect. It killed Athem. But at least it owned the chuds.
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Noir 浮世 retweeted
>BioWare is dead Say it with me now AT LEAST WE OWNED THE CHUDS!
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People in here told me that: - EA getting acquired by chuds and saudis - Xbox acquiring big publishers ...would lead to the downfall of gaming But IDK, I only see good things happening as a result of these acquisitions 😎
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This is incredibly funny @jasonschreier
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