Replying to @valentinaChrys
This is what I felt too. I also got into an area where the ground totally clipped, I mean vast hole into the neverwhere.
The design and looks are outstanding but couldnt keep me.
Replying to @DarkVegetaMad
I am so sorry to hear this! Such a great team, and hope you are safe.
Looks like I will be at @developconf tomorow and Thursday, any mutuals there too?
<cfoutput>
Get LuCLI And Win at Managing @lucee_server !
by @markdrew
Don't miss out
#CFCamp2026
#Lucee #CFML
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Mark Drew retweeted
‼️2 DAYS TO GO ‼️
- WITHSTAND THE ONSLAUGHT
- NAVIGATE FORSAKEN CHASMS
- UNCOVER A BURIED MYSTERY
THURSDAY, MAY 21ST
<cfoutput>
Beyond Monitoring: From @Fusion_Reactor to Autonomous Operations with OpsPilot by David Tattersall.
Don't miss out #CFCamp2026 #CFML
</cfoutput>
Mark Drew retweeted
My pro career has died a death lately, seems like most marketing and concept art visuals are done by people using AI now.. but if you like my artwork and can support me making more in my slow chaotic way heres my patreon, thanks! patreon.com/c/AlexDuneBrady
Replying to @valentinaChrys
I went to bluesky for a while and have kinda since left social media as a participant.
Mark Drew retweeted
Come work with me! We have a couple of Senior/Principal Gameplay Designer roles available at Firesprite 🔥
firesprite.com/careers/
I wrote up how I use it day-to-day: markdrew.io/manage-servers-w…
Spinning up Lucee servers shouldn’t be a mini DevOps project.
lucli server lets you:
• start/run per-project Lucee
• switch envs with --env dev/prod
• list/status/log/open/monitor instances
Check out the next post for the full info...
Replying to @SimranWhitham
A decision was made and it wasn’t a good one.
Mark Drew retweeted
STREET GODS is out ! @TechArtHarper
worked on it and it is one of the first VR Games with real bloom. Congratulations to all the team at @SoulAssemblyLTD
meta.com/en-gb/experiences/s…
Mark Drew retweeted
The time has come for our newest trailer.
Luna Abyss - Coming 2026.
Wishlist on Steam now: bit.ly/4pgcpiB
#LunaAbyss🌑
#indiegame #indiedev @pcgamer







