
paper collage artist ||| Co-founder @ArtGrabCo License 👉🏼 https://xitter.cf/t.co/KppDBxL1m1
Joined September 2009
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Replying to @PhibDoesThis
I make art sometimes, here are some newer pieces hand cut paper collages ✂️
‘Control Resonant’ is finally in my possession after being physically released this past week. Let’s see what @remedygames has cooked up this time! 📽️🌀🔻
@TheAndyCortez this game is crazy. Only a few hours total playtime so far but it’s already feeding urge to be in this game universe again, obviously. I’m also loving the art style, lore, exploration, & especially some early set pieces. Many trippy & visually striking visuals
@TheAndyCortez did you have issues with the difficulty? I remember hearing something about a patch, but I muted words & kept away from reviews/previews to not spoil anything, so not sure. But maybe I’ve played a lot of action games recently, but it’s not overly difficult, so far.
After the wipe, did every one get the same loot in the ‘Marathon: Nightfall Refresh’ when hitting Level 100? Might just feed it to the 🐛
“Started from the bottom, now we here” vibes with this successful Exfil yesterday in @MarathonTheGame - free kit 🔜 Firestorm, Bubble Shield, Deluxe Schema, and a Green Shield/Medical Backpack? Worth it
‘Castlevania: Blemont’s Curse’, developed by @Studio_Evil, published by @Konami has striking visuals with strong color palettes that jump off the screen. Playing on a launch (base) PS5, it looks absolutely stunning on a large OLED display. Can’t wait to see more! 🧟⚔️🕯️🏰🪞
So many virtual photos, a few more from the stash throughout my journey seeking calamity in, ‘Hell is Us’
What the hell?! It’s US!! (captures on a base PS5👇🏼) - @HellisUsGame I love a good photo-mode & spend WAY too much time w/virtual photography in games these days. That being said, any way to preserve the mode’s slider settings? Adjusting every time can be tedious/time consuming.
‘Control: Ultimate Edition’ by @remedygames, captured on a launch (base) PS5
mattattack426 retweeted
Hey everyone, Del here.
Thanks to everyone who replied to our post last week! One of the things we heard was that spawn rushing and lobby clearing was making extraction sessions play out like a BR. We want there to be more survival cat and mouse to keep the tension high and make sure stealth is a viable strategy so every run is a unique story. We’ve also heard concerns about death spirals and gear loss. To that end, here's a few areas we’re working through thanks to your continued feedback:
➡️ Perimeter is getting a big update in Symbiosis and one of the goals we had was to create more places to explore and give players more options to escape and evade other crews.
➡️To mitigate Cryo Spawn rushes, we're exploring changing the Level 2 doors that connect spawn rooms to Level 3. And that guaranteed Security Monitor in Revival? We're going to change that and make it random. This will be shipping with Symbiosis.
➡️On the audio side of things, we're reducing the audible range for dinner bells, like exfil and locked rooms, by about 50% of its current range (so the audio is mostly contained to its local POI). We're also looking into limiting Key Room audio to only Gold rooms so stealth players have a better chance to get some proper loot. These changes are still being aligned on with our audio and design team, so some of this may yet change.
➡️In Symbiosis your friendly neighborhood Rook is getting some updates as well. Rook will keep whatever is in their default 4x2 inventory after death. Items in Rook's gear slots (weapons, shields, cores, implants) will still be lost on death. Rook also won't be able to carry a backpack that expands inventory beyond the default 4x2 slots but they will have a Faction upgrade that increases their inventory to 4x4. The goal with Rook is to give players an option for a lower-pressure way to collect credits, materials, and gear for future runs even if the other Runners in the zone are trying to take everyone's shoes.
That's some of the things we're working on for Symbiosis to address some of the feedback we've heard. Let us know what you think about these changes and what else is working and not working about the game! Thanks for your feedback, we're thrilled to continue building Marathon together and we'll have more Symbiosis updates as we get closer to December.





















































