Ex Agency co-founder (1M ARR) (Stopped) Now #indiemaker working on https://xitter.cf/t.co/UohMLgT7Jh Flutter boilerplate kit ⭐️ and πŸ“± https://xitter.cf/t.co/U0A4HWewoQ goal tracker

France
Joined July 2015
Gautier πŸ’™ retweeted
When your habits build a kingdom... ⏳
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I cook medieval empires
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I teached claude how to generate medieval cities using my game.
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After 15 days of work New version sent to review πŸ₯Ή
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Cooking a new reward animation πŸ‘Œ
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playing with my kubbo web editor to build medieval empires
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Cooking the best self care app
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Gautier πŸ’™ retweeted
Flutter is a 3D engine now. 99 seconds from my Flutter & Friends talk. Everything in the cut is rendered by Flutter on the stable channel, on Impeller and Flutter GPU. No platform views, no native textures piped in from another engine, no custom fork. The engine is Flutter Scene, a complete 3D game engine for Flutter. Complete means graphics, physics, audio, networking, an editor, and tools for AI coding agents, in one open source project. It runs on macOS, Linux, Windows, iOS, Android, web, and custom embedders. It scales down to a single model in a widget and up to full games, and dozens of contributors have landed work in it this year. A scene is a widget. Put it in a Column, stack UI over it, or draw it transparent over the UI so physics objects cast shadows on your buttons. And hot reload works on the scene itself. Change a light or a material in Dart and it updates in place. The full talk covers materials, lighting, the editor, and agent skills. Link in the reply. :)
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day 3 : turning my 2D game into a 3D city builder - improve selection effect - added 20 buildings from the 2D version - improved water - improved lightning and shadow effects ps: kubbo turn your daily tasks into a medieval empire. App already exists in 2D #flutterdev
Proof you can now make games with Flutter #flutterdev
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Proof you can now make games with Flutter #flutterdev
Just added people walking 🏰
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Just added people walking 🏰
Rebuilding kubbo to 3D part2 - smoke is now properly positioned - gernerated 10 new buildings and adjusting lights, shadows - added post processing and details - reused UI from the 2D game
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Opus 5.5 made this trailer 🏰
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This app turns your habits into a kingdom 🏰
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Tommy Tomcat 🐈 | Vtoobah
@Tommy__TomcatSep 18
It's sad to see how much harassment this developer gets. Like people think you just put in a prompt and that's it. No, you still need to put time, effort, ideas, and creativity into creating something like this. You still need to test, debug and refine so that a game looks like this... People want to gatekeep creations and creativity like this just because he didn't pay an artist to do the drawings. Which shows again: It's for them just all about the money and/or performative, not about what really went into a creation. And what annoys me the most: We live in a time where we have so much indie dev game slop, which isn't even close to this one here... Can't tell how many Doom clones i've already seen and it was just boring. Just as an example. So i rather see stuff like this which is maybe even fully Ai created, but something creative made with care and fresh, rather than a new clone of something. Thanks to Ai we'll now see more of this. People who maybe have a fresh idea but can't draw, fully program something themselves, or afford someone to do it for them, it doesn't matter. They can bring it to life like that now. Give this dev some love, maybe wishlist his game and get it when you can afford it. Imo it looks pretty fun already and i'll defo give it a try.
I made a game where your teeth are your health bar. It’s called Tooth for Tooth. Coming to Steam September 30. Wishlist: store.steampowered.com/app/5…
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365 days of consistency πŸ‘‡
When habits build a kingdom... βŒ›οΈ
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I'm 39 Solo founder from France, in the Alps Say hi if you are creating something 🀘
I'm 29. Solo founder from Brazil, based in Barcelona. Looking to connect with more marketers & indie hackers!
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Gautier πŸ’™ retweeted
SwiftUI isn’t native and here’s why SwiftUI apps may sometimes feel janky. It ditches the key element that made animations run so smoothly on iOS since the original iPhone: Core Animation. In SwiftUI animations run in-app without CA backing. Block the main thread: SwiftUI ball stalls while UIKit’s keeps moving on the render server.
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When habits build an empire... 🏰 (part 2)
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Another one?
When habits build a kingdom... βŒ›οΈ
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When habits build a kingdom... βŒ›οΈ
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