Mo retweeted
Introducing Higgsfield Miracle.
Our latest proprietary post-production technology vectorizes any video into layers for localized, pixel-level editing in real time, with world knowledge built in. Every frame holds the image depth needed for cinema-grade post-production.
Now in private beta with select testers. Coming soon to Higgsfield MCP.
Set up Higgsfield MCP in Claude to be the first to try it.
Mo retweeted
We decoupled memory from the model.
Living Brain is one persistent brain for ChatGPT, Claude, Cursor, Codex and your own agents. Write in one, retrieve in any.
92.2% on LoCoMo. 464ms median retrieval. Up to 22.6x fewer tokens per question.
LLMs have parameters. Living Brain has plasticity.
This is so good!
After Google acquired my AR startup, I started thinking about the next interface, this time for AI. Text and voice work fine, just like DOS did before the Mac. But nothing’s more intuitive than face to face.
After two years of research, today we’re launching Atmee v2: a real-time avatar model that makes live video agents feel truly life-like.
• Any character from 1 image + 10s of audio
• Contextual expressions, gestures, even interacting with the environment
• Live video calls, voice only, or video generation
At its core, Atmee v2 is a video foundation model, it can render anything, but it’s built to excel at characters, which is what video models like Seedance 2.5 and Wan 3.0 are mostly used for. In comparison:
Atmee v2
• Up to 50x faster
• 10-100x cheaper
Build tutors, sales coaches, support agents, companions, game characters, even whole living worlds. The interface after text and voice starts today.
Mo retweeted
.@JamesTalarico: We just took back Texas.
We just proved that all the money in the world is no match for the people of Texas.
We just showed that a politics of division is no match for a politics of love.
And we just sent a message to every billionaire mega-donor, every trillionaire mega-donor, every corrupt defender of this broken political system: In this state, in this country, power belongs to the people.
Mo retweeted
Your Harness. You Define It.
Meet Creator Mode in DeepSeek Harness.
Turn ideas into plugins that you can use, from a design workspace to a sandbox game or a 3D LLM visualizer.
What will you create?
Mo retweeted
🚨 NVIDIA NO QUIERE QUE SEPAS ESTO!!
Te han vendido la gráfica capada a la mitad.
Y alguien acaba de quitar el candado.
Las GeForce hacen cierto cálculo de IA a la mitad de velocidad que las tarjetas profesionales de NVIDIA.
No por hardware. Por un límite.
gpu-unlock lo quita:
→ RTX 3060: de 27 a 51 TFLOPS (+87%)
→ RTX 3090: de 75 a 125 TFLOPS (+65%)
→ RTX 4090: de 165 a 329 TFLOPS de pico
En la práctica:
→ Generar imágenes: +30–55%
→ Fine-tuning: +25–50%
→ Primer token del LLM: un 25–30% antes
Sin flashear la BIOS.
Sin parchear el driver.
Mismos resultados bit a bit. Solo más rápido.
Más de 100 usuarios ya lo han probado en RTX 30.
Si no me sigues, te arrepentirás luego.
Link al repo en los comentarios 👇🏼
Mo retweeted
I open-sourced Teachable Figures, a skill for AI agents to create beautiful, interactive 2D and 3D lessons.
Try it here: github.com/ywEdAi/teachable-…
It started with something I wanted for my own learning.
I was studying AI model architectures and AI infrastructure. While reading about systems like SGLang, I kept wanting to see what was happening.
Where does the data go? How do the components work together? What changes when I adjust one part of the system?
My first version was a skill to help me understand SGLang through visual, interactive explanations.
Then I discovered Anatomy and iso-figure. Their work on mechanical structures, cutaways, exploded views, and functional isometric objects gave me ideas for how much further this could go.
I combined their rendering approaches with my teaching workflow. That became Teachable Figures.
One question kept coming up as I built it:
What kind of representation would help someone understand this particular idea?
- For a Transformer, I want to follow the data through the computation and see how a causal mask changes attention weights.
- For anatomy, I want to rotate a structure, look inside it, and understand where things sit relative to one another.
- For a mechanical assembly, I want to separate the components and inspect their connections.
- For historical clothing, I want to understand the overlapping panels, construction, and folds.
Each asks for a different way of showing things.
I also ran into this during iteration. A rotating model still needs a recognizable shape. A garment needs folds that communicate its construction. Choosing the right renderer and source material became part of the teaching workflow.
Learning science helped me think through those choices.
- Dual coding encouraged me to connect verbal and visual explanations.
- Spatial and temporal contiguity shaped where explanations appear and how they stay synchronized with changes.
- Cognitive load shaped what to reveal first and what to leave for later.
The interaction follows a simple learning sequence:
Predict → try → observe → explain → apply it to a new situation.
Does adding another gear always make the output slower? If a cone’s cross-sectional radius doubles, what happens to its area? Does a rocket lift off whenever its engine produces thrust?
I want learners to make a prediction, change something, and have a result they can reason about.
The current demos explore Transformer attention, chest anatomy, rocket structure and flight, cone cross-sections, a Ming-dynasty robe, and gear ratios. They support Chinese and English and can run offline.
My hope is to make this a tool I can reach for whenever I encounter something I want to understand, and let an AI agent help me build a small, beautiful lesson around it.
The video shows a few examples.
Try the demos: ywedai.github.io/teachable-f…
Code and installation: github.com/ywEdAi/teachable-…
Thanks to the creators of Anatomy and iso-figure for the work this builds on.
If you try it, I’d love to hear what you’re learning and where the explanation falls short. Stars and contributions are welcome!
Holy 🔥
We’ve raised $1.3M from YC & Afore Capital so you never have to type or speak again.
Typing is slow. Talking into your computer is awkward. Subvocal fixes both
Our glasses give you the speed of speech without you making a sound or touching a keyboard.
It tracks your internal speech muscles with non-contact sensing and decodes silent, almost invisible mouthing into text at more than 200 words/min.
Pre-orders are now live at:
subvocal.co/preorder?utm_sou…
Mo retweeted
TokenEconomizer (Microsoft Research + UC Berkeley) plugs into Claude Code, Codex, Copilot CLI and Pi and learns from past sessions in a repo: it remembers commands that work there, drops unused tools and nudges the agent out of failure loops. 486 stars.
github.com/microsoft/TokenEc…
Mo retweeted
The coding interview is dead, at least for my team at Anthropic. I've seen enough to know that it no longer provides signal. I removed it from loops this month.
I have a spicy, optimistic take - I think there's an opportunity for junior engineers: felixrieseberg.com/hunger-be…
Introducing 𝙻𝙵𝙼𝟹: our new generation of Liquid Foundation Models. With a new tri-hybrid architecture and new multimodal encoders, the LFM3 family is the ideal model suite for specialized intelligence.
> 6 model instances, across text, audio, vision, and omni modalities, generative and decision models.
> 𝙻𝙵𝙼𝟹-𝟷.𝟽𝙱: text, 256k context window.
> 𝙻𝙵𝙼𝟹-𝚅𝙻-𝟸𝙱: vision-language model with video-input support for spatial understanding
> 𝙻𝙵𝙼𝟹-𝙰𝚞𝚍𝚒𝚘-𝟸𝙱: tool calls, voice chat, reasoning in 18 languages.
> 𝙻𝙵𝙼𝟹-𝙾𝚖𝚗𝚒-𝟸𝙱: an omni model combines vision, audio, and language.
> 𝚍𝟷-𝟸𝙱 and 𝚍𝟷-𝙾𝚖𝚗𝚒-𝟸𝙱: decision models with typed outputs and calibrated probabilities in a single pass. Omni adds audio input.
> fine-tune on 1 GPU.
> a new tri-hybrid architecture
> architecture optimized for 14 processor classes across GPUs, CPUs, and NPUs.
> 𝙻𝙵𝙼𝟹-𝚅𝙻-𝟸𝙱 is a beast. It performs competitively with Gemma 4 12B (6x larger), and Gemini 3.5 Flash Lite, and GPT-5.6 Luna, with 1.9B parameters.
> 𝙻𝙵𝙼𝟹-𝟷.𝟽𝙱 is #1 on the Pareto frontier of device intelligence 𝚙𝚒𝚙𝚎𝚝𝚝𝚎.𝚕𝚒𝚚𝚞𝚒𝚍.𝚊𝚒
Every modality for specialized intelligence. Pick the one that fits your use case, customize it, and run it on-device.
1/ 🧵
Mo retweeted
Introducing Fern, Mirendil’s first model: pretrained from scratch, with up to 10M tokens of context!
That’s ~0.5M lines of code (roughly Megatron-LM scale) or days of an agent’s work, all in context at once.
Its first version, Fern 0.1, had a short round of post-training 🚢
Mo retweeted
Over the last year, I've fallen in love with Rust.
I was a C programmer for about a decade, really loved C, then moved to Python, but always kinda missed C.
Then I discovered Rust, and well, I like it more than C.
I also think we're moving into a time where we can see code as art in many ways. Code can be beautiful, or at least, it is to me.
And while we all write code with agents now, that doesn't mean we can't write beautiful code, and work on improving our code quality.
In a world where agents write all our code, writing better code is actually even more important imo.
Soooo, I've been working on a skill that I use with my agents to write better Rust code, distilled from the Google Rust style guide, the official API Guidelines, Effective Rust, and a couple of others.
Thought I'd share it, it's called BeautifulRust 🦀 ✨
github.com/morganlinton/Beau…


























