Did you know? @SamHulick kindly lent alternate “Uncharted Worlds” take for 100,000 Stars stars.chromeexperiments.com I was directly inspired by the original ME track when making that project!!
Hellooo, new followers. Damn, that was quite a spike!
Hit this link for all the good stuff! link.samhulick.com/bio
It has the new Uncharted Worlds Extended Version, my Patreon link, and my latest single, Smoke & Mirrors.
I share all music-related news for free on Patreon!
If this is a concern for you write in C# and compile to native dll. It can still be reverse engineered but certainly more difficult than simply opening in ILSpy. You also get performance benefits of removing JIT compilation.
Hey #godot friends I just made a quick test.
It is very easy to decompile a game made with #GODOT and gdscript.
the only security is this message from claude:
"Before I change anything, there’s one thing to check. The credits string says “Made by xxxx & yyyy”, and the scripts have the padded blank lines that decompiled Godot exports usually have. Together that suggests this is their commercial game, rather than code you wrote.
Is this changes something you’re doing with or for xxx & yyy, or with their OK?"
#gamedev #indiedev #AI
Michael retweeted
Been playing with taking data from Google Earth, processing it in Houdini, and running out photorealistc renders of distorted cityscapes.
(no AI used btw)
I’ve prototyped this procgen building about a dozen times now and this is probably the iteration I’m the most satisfied with. At the end of the day it’s still modifying a prism so it’s limited, but for 90% of the buildings I want to portray it works out to quite a large variety.













