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Vision Pro folks… Today is the day... I’m incredibly proud to introduce to the world to Aegis Core 1.0. An immersive augmented reality arcade style shooter. apps.apple.com/us/app/aegis-…
It utilizes lots of custom hand gestures, room scanning, positional awareness and many other things to create the mixed reality experience I was personally looking for on this device.
I'm just getting started! There is a pretty insane roadmap planned but it was time for v1 to fly. It’s my genuine hope this finds enough traction that it can become my main dev focus instead of moonlighting development for this platform. I truly had more fun building and polishing this than any project I’ve worked on in the last decade.
Written entirely with RealityKit and Swift from scratch over the last seven months, it’s my first of many attempts to push the Vision Pro and it’s native codebase to it’s limits and add to the ecosystem with a fun and unique game experience.
Your support is greatly appreciated and I welcome any feedback. The robots are coming! Get ready!
Pretty disappointing to hear @MKBHD say Vision Pro 2 isn’t being worked on in his new video with zero evidence to that statement… they are actively hiring for that department and pushing tons of great work out. He says it like three times too. Sad…
Woah, just got suspended on @Github. Totally vanilla no funny business personal account I've had for decades. Color me curious... How did I manage that? Worked one minute, dead the next. Will report back!
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Hello @NoMansSky as an Apple ecosystem developer and day one NMS player.... I'd like to see two things. Can we get support for Duo screen resolution but more importantly.... Can you PLEASE add the ability to import an existing saved game?
All I’m thinking as they announced the iPhone Duo is “can’t wait for @ZacksJerryRig to make that video”
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Super excited to be part of this community and team helping shape the visionOS developer community! Come join us!
Can you believe it has already been two years since I launched Step Into Vision? Join us for a special event to celebrate. Hear from members of members of our community and get a glimpse of what is coming next.
stepinto.vision/articles/two…
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First person Vision Pro Super Mario 64 wasn’t on my bingo card for the night… That was a surreal experience.
New Vision Pro gaming coming soon! Go Fly A Kite... I've flown stunt kites for my entire life and made a simulator two years ago only to shelve it. It was only after doing "show and tell" at WWDC to some friends that I realized I should probably release it.
Hey @SadlyItsBradley are those Vision Pro sleep prevention caps still working for you? I was using them today and it seems they might have been nerfed sensor wise =(
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If you have a Vision Pro and haven't checked out my friend @SteveTalkowski Unreal Engine work, you're missing out. While this is only a proof of concept at the moment it carves an incredible path for future projects. TestFlight in his post.
Fellow Vision Pro devs and owners, please check out the public TestFlight for my Sketchbot Museum Gallery Test!
This is a proof-of-concept getting the @PolyarcGames fork of @UnrealEngine for Vision Pro up and running.
I have implemented hand tracking (gaze+pinch=snap teleport, pinch hold+L/R=snap rotate 30 degree) and game controller (PS5 Dualsense recommended for smooth locomotion) support.
I'm excited to get this working and will be undertaking the full museum layout next. Thx for testing it out!
@SadlyItsBradley @SpatialBiggs @iBrews @justinryanio @EinarJohnson_XR @mikebundy @tipatat @shmdevelop @nathie @RtoVR @tom_krikorian @vrhermit @ivancampos @Filmbot @SkarredGhost @SpatiallyMe @TimSweeneyEpic
testflight.apple.com/join/ZT…
Here we go! Splatial is live and on a public Vision Pro TestFlight. Those of you who are already on the waitlist should have invites in your inbox now! Join the waitlist to get a free world generation or add your own API key and go wild... testflight.apple.com/join/4n…
Waitlist is at splatial.com guess that’s kinda important :)
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Tonight I'll be submitting Splatial to the Vision Pro App Store for review. Here's a sneak peak! Powered by the WorldLabs API and a custom fork of the MetalSplatter project. Hit me up if you want access while I go through the review process!
Playing with the Claude Code - Ralph Wiggum plugin this morning. I tell it to respond with "It tastes like burning" when it's done. My life is complete
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Take a peak! @justinryanio released a video about my game Aegis Core for the Apple Vision Pro. He’s been pumping out some of the best content on AVP since the beginning. Make sure to give him a follow! He’s not slowing down! youtu.be/ZI8nykBmcxQ
Evidently people like lightsabers....
Tracking isn't quite 100%, and I seem to get better results holding the Logitech Muse upside down.... but that's one of the coolest things I've whipped up in a hour.... Back to work for me though! This Muse is distracting. Shoutout @matt_spendlove for a last minute Lightsaber!
Tracking isn't quite 100%, and I seem to get better results holding the Logitech Muse upside down.... but that's one of the coolest things I've whipped up in a hour.... Back to work for me though! This Muse is distracting. Shoutout @matt_spendlove for a last minute Lightsaber!






