Guess who’s back?! The previous Mun release dates back over one and a half years. Since then - slowly but steadily - we’ve been working towards Mun v0.4.0 and it’s finally here, bringing arrays to Mun! mun-lang.org/blog/2022/12/12… #rustlang #gamedev #hotreloading #arrays
A community member asked us whether Mun works on iOS. Together we found out:
github.com/mun-lang/mun/pull…
Within one day, Mun gained experimental iOS support; hot reloading inside the iOS simulator included 🦀❤️ #munlang #hotreloading #gamedev #rustlang #llvm
Thank you, @TheNeikos, for your GitHub donation. We appreciate your support of #munlang! #hotreloading #gamedev #rustlang
Mun Programming Language retweeted
Episode 6 is ready to drop! We chat with @wodannson and Basz about @munlangorg, a programming language that empowers creation through iteration, written in @rustlang
After the release of Mun v0.3 we are now looking at new features for the Mun v0.4 release. The biggest of which will be support for dynamically sized arrays. Read all about it in our latest blog: mun-lang.org/blog/2021/05/08… #rustlang #gamedev #hotreloading
In our next release we want to focus on implementing array support. A preliminary RFC was created and we'd love your feedback! #rustlang #gamedev #hotreloading
github.com/mun-lang/mun/pull…
It’s been almost eleven months since the previous major Mun release. A lot has happened; in the world, in the Core Team members’ personal lives, and with Mun, so we are incredibly excited to finally present Mun v0.3: mun-lang.org/blog/2021/04/11… #rustlang #gamedev #hotreloading
All features are in, our CI pipeline has been primed, the countdown has started. The Core Team is putting the final touches on documentation for #munlang v0.3, but otherwise we are ready for lift-off! Read more in our blog: mun-lang.org/blog/2021/04/10… #rustlang #gamedev #hotreloading
After almost two years of work on #munlang, we've reached that magical threshold of 1K stars on #github . Thank you for all of your support! ⭐️💪 #rustlang #gamedev #hotreloading
It’s been a long time coming, but the Core Team is closing in on the finish line for Mun v0.3. We are only a couple of pull requests away from locking the build for bug fixes and documentation. So start your engines! mun-lang.org/blog/2021/03/04… #munlang #rustlang #gamedev
A lot of our work focused on improving the user experience. This is what our language server is capable of now: #autocomplete #gamedev #hotreloading
Revitalized from the holiday break, the core team got cracking, resulting in half a dozen completed pull requests and even more in review. Check out our latest blog for all the juicy details: mun-lang.org/blog/2021/02/05… #hotreloading #rustlang #gamedev
The #munlang Core team had a slow month. To ensure we can deliver consistently, we need your help! Want to know how you can join the Core team? Start by reading our latest blog: mun-lang.org/blog/2020/12/07… Spoiler: There's something in it for you too #rustlang #gamedev #hotreloading
The @digitalocean #Hacktoberfest is drawing to an end. It was #munlang's first time to participate but already a huge success! Between core and community contributors we had over a dozen PRs. Read more in our blogpost: mun-lang.org/blog/2020/10/31… #rustlang #hotreloading #gamedev
Two announcements on one day; that can only mean that #munlang is participating in the @hacktoberfest. Check out our GitHub for your pick of #Hacktoberfest issues: github.com/mun-lang/mun/issu… Happy hacking! ⌨️ #rustlang #gamedev #hotreloading



