Peter Richardson retweeted
Second attempt at reflections via ReSTIR + ratio estimation; this time seems to work without massive bias 🥳
Also improved diffuse GI. Still some temporal lag and flicker from surfels, but getting there 😄
#rustlang #Vulkan #screenshotsaturday
YT 60fps: youtu.be/AQXRiP6XQdo
Peter Richardson retweeted
Alright, finally finished my write-up on advanced map shading: wwwtyro.net/2019/03/21/advan…
Source for the examples can be found here: github.com/wwwtyro/map-tile-…
Enjoy and share! 😊
#regl #webgl @MapTiler @Mapbox
Peter Richardson retweeted
If anyone's curious, here's my most recent job hunt visualized. The hunt took roughly 8 months and ~20 interviews.
Peter Richardson retweeted
for me: scarcity, ownership, and speculation are and will always be the most boring parts of what it is to engage with art. i would much rather actively work to definancialize things that are important to me than the reverse.
Peter Richardson retweeted
"Thomas Kinkade xenomorph" (I'm very surprised that the query [thomas kinkade xenomorph] turns up no results on twitter before this.)
Peter Richardson retweeted
The Apple Maps redesign looks like a new level straight out of Monument Valley.
#AppleWWDC2021
Peter Richardson retweeted
i think it’s ridiculous that computers have fans in them. you’re getting yourself worked up for no good reason. it’s either gonna be a 1 or a 0. just chill
Peter Richardson retweeted
Excited to share a new #SIGGRAPH2021 paper with @markgillesie81 and Boris Springborn that is a pretty big breakthrough in mesh parameterization: cs.cmu.edu/~kmcrane/Projects…
In short: no matter how awful your mesh is, we compute beautiful high-quality texture coordinates.
(1/n)
Peter Richardson retweeted
How was I never aware that sea urchins are actually sci-fi spacecraft from the 70's
This quoted post is unavailable.
Peter Richardson retweeted
I had a realization that part of the reason I push to absolutely minimize involving more and more people prior to getting something small live (in production) to real users is... I basically assume it's going to be wrong to start. No matter how many we talk to. Just have to go.
Peter Richardson retweeted
So: two-handed weight painting is EXACTLY as awesome as I imagined.
I can only hope he isn't too ticklish
Peter Richardson retweeted
Riding the trains in NYC again after a long hiatus inspired me to do a scene I've had in my mind for a while.
#b3d #Blender3d
Peter Richardson retweeted
Here's a piece of information that will send a chill down the spine of anyone who's ever designed a database schema:
Our new house that we just moved into... has two zip codes!
Peter Richardson retweeted
As the GPT-3 variants get smaller, their April Fools pranks get increasingly unmoored from reality.
Babbage, the second smallest, lives in a magical world.

ALT Eat a banana inside your own mouth. Go to the bathroom, then switch off the light. You will see a holographic image of your cat inside the toilet! Have a tortoise deliver your package for you, don't be surprised if it sings "Happy Birthday" back at you. Opt for the treadmill. You'll be running in the nude. Showering! Flowing through the water in a reindeer-like manner while wearing a Santa hat. Be ready for a bird.
Peter Richardson retweeted
Releasing PMTiles, my new cloud-optimized archive format for "serverless" map applications: github.com/protomaps/PMTiles
A single PMTiles file can contain thousands of vector or raster tiles; served directly from S3 or other storage into your map renderer - see link for Leaflet demo




































