
Artist likes game art /comic art. Studio Art Director - @d3tltd @CoconutLizard Worked on #AlanWakeRemastered #Motorstorm #Driveclub #LegoDimensions #LEGOMarvel2
warrington
Joined April 2010
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We’re looking for a Technical UI Designer!
In this Technical Art focused UI role, you’ll work with our Art team to build optimal, best-in-class UI/UX experiences across platforms, blending technical excellence with game development craft.
Find out more: buff.ly/hSs5OTe
The fourth episode of our Level Up series is now available!
Hear from our Associate Art Director, Matt Parsons, as he looks into the high poly stage of the Asset Creation Pipeline used on our internal project The Devil of Hopes Cross.
Take a look: buff.ly/UIRaOMC
The countdown is on! ⌛
With the @developconf in Brighton beckoning, we're looking to forward to attending and connecting with our industry friends.
If you're also attending and need co-development, porting, remastering, or remaking support, let’s talk - buff.ly/in3MWUr
Anthony O Donnell retweeted
Excited to finally tease our first new game announcement in four years! I'll be sharing new art soon, so watch this space--and PLEASE follow us on Kickstarter for updates!
kickstarter.com/projects/154…
New Opportunity Available!
We're looking for a Lead Programmer to join our Engineering team on a 12 month fixed-term contract.
This new opportunity will be based in either of our UK studio sites, on a hybrid working basis.
Find out more here: buff.ly/Mto0Vkc
#hiring
Episode 3 of our Level Up series is live!
Hear from our Associate Art Director, Matt Parsons, as he talks through the model detail pass phase of the Asset Creation Pipeline that was used on our internal project The Devil of Hopes Cross.
Take a look: buff.ly/CBMRgCb
New Opportunity Available!
We are hiring for a Compliance Analyst role within our QA department on a 12-month contract.
This is a Hybrid working position, based out of either of our studio sites in the UK.
Take a look: buff.ly/USpVLOG
#hiring #GameDevJobs #QAjobs
Anthony O Donnell retweeted
🎉 Holy probably higher than normal interest, deliveryman! That's a lot of love shown from you guys in like a little bit over a week O_o!
store.steampowered.com/news/…
I want to thank you all for checking out Into The Wind
#intothewindgame #gamingnews #cozygaming #indiegames
We're hiring for multiple art roles!
- Technical UI Designer
- Technical Artist
- Senior Technical Artist
These are hybrid working roles, based out of either of our studio sites in the UK.
Take a look: buff.ly/mLuqcni
#hiring #GameDevCareers #careers #GameDevJobs
We're currently #hiring for several engineering roles!
- Technical Director
- Principal Programmer
- Senior Programmer
- Mid-Level Programmer
These are hybrid working roles, based out of either of our studio sites in the UK.
Take a look: buff.ly/mLuqcni
#GameDevJobs
Anthony O Donnell retweeted
Los-Angeles 1985. Join the adventures of Sloane Vyperini, a federal agent tasked with driving high-tech pacification vehicle codenamed VYPER!
#Comics #Comicbooks #Vyper #GlobalComix
Issue 1: globalcomix.com/read/6db7eac…
Issue 2: globalcomix.com/read/47b6f4a…
Buy: deezeepublishing.bigcartel.c…
We’re thrilled to announce that we have been supporting the development of @fable! It’s an honour to be collaborating with the team at @WeArePlayground to help craft the latest instalment in this iconic series.
Arriving Feb 2027, find out more here - buff.ly/IEL7o72
Anthony O Donnell retweeted
We finally announced our game at the end of PC Gaming Show. Its an ambitious game made from our small 10-man team. Huge thanks to my team and you guys for supporting us!
Check it out! & Wishlist it on Steam if you find it interesting!
store.steampowered.com/app/2…
#intothewindgame
The UK games industry continues to show why it is one of the best places in the world to build teams, nurture IP and bring games to market.
This month's edition of Ukie's The Lobby looks back at everything UK studios achieved in May.
Read more: zurl.co/mqqdd
Episode 2 of our Level Up series is now live!
This second episode see's our Associate Art Director, Matt Parsons, talk through the blockout phase of the Asset Creation Pipeline that was used on our internal project The Devil of Hopes Cross.
Take a look: buff.ly/SFqhouj
New Opportunity Available!
We are looking for a Principal Programmer to join our Engineering team on a 12-month contract.
This is a Hybrid working position, based out of either of our studio sites in the UK.
Take a look: buff.ly/4SnM22w
#hiring #GameDevJobs






























