Anthony O Donnell (@nathdevlin) header
Anthony O Donnell (@nathdevlin) profile picture

Artist likes game art /comic art. Studio Art Director - @d3tltd @CoconutLizard Worked on #AlanWakeRemastered #Motorstorm #Driveclub #LegoDimensions #LEGOMarvel2

warrington
Joined April 2010
Photo by Anthony O Donnell (@nathdevlin)Photo by Anthony O Donnell (@nathdevlin)Photo by Anthony O Donnell (@nathdevlin)Photo by Anthony O Donnell (@nathdevlin)Photo by Anthony O Donnell (@nathdevlin)Photo by Anthony O Donnell (@nathdevlin)Photo by Anthony O Donnell (@nathdevlin)Photo by Anthony O Donnell (@nathdevlin)Photo by Anthony O Donnell (@nathdevlin)Photo by Anthony O Donnell (@nathdevlin)
Anthony O Donnell retweeted
We’re excited to announce that our team has worked together alongside our partners at EA SPORTS to provide developmental support on the latest instalment in the EA SPORTS FC™ series, EA SPORTS FC 27. Find out more here: buff.ly/NSBxMp3 #FC27
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Anthony O Donnell retweeted
We’re looking for a Technical UI Designer! In this Technical Art focused UI role, you’ll work with our Art team to build optimal, best-in-class UI/UX experiences across platforms, blending technical excellence with game development craft. Find out more: buff.ly/hSs5OTe
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Anthony O Donnell retweeted
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Anthony O Donnell retweeted
The fourth episode of our Level Up series is now available! Hear from our Associate Art Director, Matt Parsons, as he looks into the high poly stage of the Asset Creation Pipeline used on our internal project The Devil of Hopes Cross. Take a look: buff.ly/UIRaOMC
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Anthony O Donnell retweeted
The countdown is on! ⌛ With the @developconf in Brighton beckoning, we're looking to forward to attending and connecting with our industry friends. If you're also attending and need co-development, porting, remastering, or remaking support, let’s talk - buff.ly/in3MWUr
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Anthony O Donnell retweeted
Excited to finally tease our first new game announcement in four years! I'll be sharing new art soon, so watch this space--and PLEASE follow us on Kickstarter for updates! kickstarter.com/projects/154…
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Anthony O Donnell retweeted
New Opportunity Available! We're looking for a Lead Programmer to join our Engineering team on a 12 month fixed-term contract. This new opportunity will be based in either of our UK studio sites, on a hybrid working basis. Find out more here: buff.ly/Mto0Vkc #hiring
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Anthony O Donnell retweeted
Episode 3 of our Level Up series is live! Hear from our Associate Art Director, Matt Parsons, as he talks through the model detail pass phase of the Asset Creation Pipeline that was used on our internal project The Devil of Hopes Cross. Take a look: buff.ly/CBMRgCb
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Anthony O Donnell retweeted
New Opportunity Available! We are hiring for a Compliance Analyst role within our QA department on a 12-month contract. This is a Hybrid working position, based out of either of our studio sites in the UK. Take a look: buff.ly/USpVLOG #hiring #GameDevJobs #QAjobs
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Anthony O Donnell retweeted
🎉 Holy probably higher than normal interest, deliveryman! That's a lot of love shown from you guys in like a little bit over a week O_o! store.steampowered.com/news/… I want to thank you all for checking out Into The Wind #intothewindgame #gamingnews #cozygaming #indiegames
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Anthony O Donnell retweeted
We're hiring for multiple art roles! - Technical UI Designer - Technical Artist - Senior Technical Artist These are hybrid working roles, based out of either of our studio sites in the UK. Take a look: buff.ly/mLuqcni #hiring #GameDevCareers #careers #GameDevJobs
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Anthony O Donnell retweeted
We're currently #hiring for several engineering roles! - Technical Director - Principal Programmer - Senior Programmer - Mid-Level Programmer These are hybrid working roles, based out of either of our studio sites in the UK. Take a look: buff.ly/mLuqcni #GameDevJobs
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Los-Angeles 1985. Join the adventures of Sloane Vyperini, a federal agent tasked with driving high-tech pacification vehicle codenamed VYPER! #Comics #Comicbooks #Vyper #GlobalComix Issue 1: globalcomix.com/read/6db7eac… Issue 2: globalcomix.com/read/47b6f4a… Buy: deezeepublishing.bigcartel.c…
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Anthony O Donnell retweeted
We’re thrilled to announce that we have been supporting the development of @fable! It’s an honour to be collaborating with the team at @WeArePlayground to help craft the latest instalment in this iconic series. Arriving Feb 2027, find out more here - buff.ly/IEL7o72
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Anthony O Donnell retweeted
We finally announced our game at the end of PC Gaming Show. Its an ambitious game made from our small 10-man team. Huge thanks to my team and you guys for supporting us! Check it out! & Wishlist it on Steam if you find it interesting! store.steampowered.com/app/2… #intothewindgame
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Anthony O Donnell retweeted
Pour one out for John Blanche today. Dude came up with one of the most iconic modern art aesthetics I've ever seen.
John Blanche has died, I was just informed by his family. I have no words right now, that will have to wait. Farewell, old friend.
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Anthony O Donnell retweeted
The UK games industry continues to show why it is one of the best places in the world to build teams, nurture IP and bring games to market. This month's edition of Ukie's The Lobby looks back at everything UK studios achieved in May. Read more: zurl.co/mqqdd
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Anthony O Donnell retweeted
Episode 2 of our Level Up series is now live! This second episode see's our Associate Art Director, Matt Parsons, talk through the blockout phase of the Asset Creation Pipeline that was used on our internal project The Devil of Hopes Cross. Take a look: buff.ly/SFqhouj
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Anthony O Donnell retweeted
New Opportunity Available! We are looking for a Principal Programmer to join our Engineering team on a 12-month contract. This is a Hybrid working position, based out of either of our studio sites in the UK. Take a look: buff.ly/4SnM22w #hiring #GameDevJobs
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