Nelarius (@nelarius) header
Nelarius (@nelarius) profile picture
Helsinki, Finland
Joined January 2013
Photo by Nelarius (@nelarius)Photo by Nelarius (@nelarius)Photo by Nelarius (@nelarius)Photo by Nelarius (@nelarius)Photo by Nelarius (@nelarius)Photo by Nelarius (@nelarius)Photo by Nelarius (@nelarius)Photo by Nelarius (@nelarius)Photo by Nelarius (@nelarius)Photo by Nelarius (@nelarius)
After a longer hiatus, I just tagged a new Imnodes release: github.com/Nelarius/imnodes/… Highlights include a really cool new mini map!
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I joined the "dithering with blue noise" bandwagon: nelari.us/post/quick_and_dir… Dithering is a really cool way to play around with images, I recommend giving it a go!
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Amazing to see all your bug fixes and improvements being submitted to github.com/Nelarius/imnodes! Sorry it's taking so long to respond, but I'll get around to your pr/ issue before long 👉😎👉
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Imnodes work-in-progress: overlapping nodes rendered correctly #imgui
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revamping my material system: visualizing @MaterialXcg nodegraphs using @nelarius imnodes
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New ways of interacting with links have landed in imnodes: links can be created/destroyed on snap, and links can be snapped to the mouse cursor #imgui
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No better way to start the morning than watching your mesh editor suddenly start glitching out 🙈
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Rewriting a project from scratch feels like a fresh install of Windows
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Had to force a constexpr function to be, you know, evaluated at compile time. It was so painful that I started daydreaming about using zig and comptime at work @andy_kelley #cpp
Testing a hierarchical function for calculating distance to a bezier curve. Debug visualizations for the win! #imgui
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Prototyping non-destructive #3d modeling with a simple node editor #procgen #imgui
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Experimenting on yet another node editor for #imgui. Node UI, link click & drag, attribute editing: ✅
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re-inventing the wheel part 654: home-made gizmos #gamedev
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I just backed Infinity: Battlescape on @Kickstarter kck.st/1MDQZBL #infinity #inovae You should too!
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