After a longer hiatus, I just tagged a new Imnodes release: github.com/Nelarius/imnodes/…
Highlights include a really cool new mini map!
I joined the "dithering with blue noise" bandwagon: nelari.us/post/quick_and_dir…
Dithering is a really cool way to play around with images, I recommend giving it a go!
Amazing to see all your bug fixes and improvements being submitted to github.com/Nelarius/imnodes! Sorry it's taking so long to respond, but I'll get around to your pr/ issue before long 👉😎👉
Nelarius retweeted
revamping my material system: visualizing @MaterialXcg nodegraphs using @nelarius imnodes
New ways of interacting with links have landed in imnodes: links can be created/destroyed on snap, and links can be snapped to the mouse cursor #imgui
Trying to broaden my horizons: I wrote a small raytracer in @rustlang and @ziglang 🙂 nelari.us/post/raytracer_wit…
Had to force a constexpr function to be, you know, evaluated at compile time. It was so painful that I started daydreaming about using zig and comptime at work @andy_kelley #cpp
Testing a hierarchical function for calculating distance to a bezier curve. Debug visualizations for the win! #imgui
Experimenting on yet another node editor for #imgui. Node UI, link click & drag, attribute editing: ✅
I just backed Infinity: Battlescape on @Kickstarter kck.st/1MDQZBL #infinity #inovae You should too!





