
I'm a #maya3d plugin. https://nitter.gq/t.co/muBjxRHyZQ
Joined September 2020
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I have some big news! The technology and IP behind ngSkinTools have been acquired by Autodesk and their team is planning for native Maya integration for the future. While it’s a bit early for further details, I’m excited to share this update:
ngskintools.com/about/
Another small viewport improvement: paint target focus tool will now zoom in as well.
ngskintools.com/releases/v2/…
Maya bug causing artifacts in display - adding a workaround.
ngskintools.com/releases/v2/…
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previous release introduced a nasty bug. let's see if this fixes it.
ngskintools.com/releases/v2/…
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MMB now controls brush size/intensity
ngskintools.com/releases/v2/…
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Few improvements.
ngskintools.com/releases/v2/…
long long time ago, what now feels like in the galaxy far away, on this very day…
marking the unofficial launch of my newborn character skinning plugin for #Autodesk #Maya3D - ngskintools.com
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Windows Defender flagged 2.1.5 Windows .msi installer as a mallware. I did my best to scan it with multiple services, and nothing was found. Hopefully this was a false positive and nobody was affected.
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Maya 2025 builds are out.
ngskintools.com/releases/v2/…
Released a few small quality-of-life improvements.
ngskintools.com/releases/v2/…
one more fix, added a regression in the last one. screen display things are hard to test automatically:)
ngskintools.com/releases/v2/…
Chasing some hard-to-reproduce bugs. Try the latest update, especially if you're experiencing any of the bugs at the top of priority list on the roadmap. Join the discussion on Discord as well!
ngskintools.com/releases/v2/…
ngskintools.com/v2/roadmap/
A small tip: It's generally a good idea to enable this most of the time:
* Skips insignificant weights;
* Having fewer influences per vertex leads to better skinCluster runtime performance;
* Avoid occasional skinCluster warnings and precision issues during ngSkinTools painting.
A new release! Let's see if it's an early Christmas gift or a late Halloween disaster. There are lots of bug fixes and a feature I've been resisting adding since the early days of V1.
ngskintools.com/releases/v2/…
Small update including M1 support for Maya 2024
ngskintools.com/releases/v2/…
Just back from a long vacation. Support mailbox is exploding, so please stay patient as I get through your emails and DMs and feel free to re-ping me on Monday.
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Added some love to the roadmap view, should be a bit nicer to browse around.
ngskintools.com/v2/roadmap/
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Few bug fixes, macOS builds for 2024, and an invisible, but pretty important precision change. Changing from floats to doubles for internal math should solve some precision issues, but might negatively impact performance - feedback welcome.
ngskintools.com/releases/v2/…


