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I'm a #maya3d plugin. https://nitter.gq/t.co/muBjxRHyZQ

Joined September 2020
Photo by ngskintools (@ngskintools)Photo by ngskintools (@ngskintools)Photo by ngskintools (@ngskintools)Photo by ngskintools (@ngskintools)Photo by ngskintools (@ngskintools)Photo by ngskintools (@ngskintools)Photo by ngskintools (@ngskintools)Photo by ngskintools (@ngskintools)Photo by ngskintools (@ngskintools)
I have some big news! The technology and IP behind ngSkinTools have been acquired by Autodesk and their team is planning for native Maya integration for the future. While it’s a bit early for further details, I’m excited to share this update: ngskintools.com/about/
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long long time ago, what now feels like in the galaxy far away, on this very day…
marking the unofficial launch of my newborn character skinning plugin for #Autodesk #Maya3D - ngskintools.com
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Windows Defender flagged 2.1.5 Windows .msi installer as a mallware. I did my best to scan it with multiple services, and nothing was found. Hopefully this was a false positive and nobody was affected.
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Regardless, until I figure out what's causing this warning, MSI installer is removed - use ZIP package instead.
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one more fix, added a regression in the last one. screen display things are hard to test automatically:) ngskintools.com/releases/v2/…
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A small tip: It's generally a good idea to enable this most of the time: * Skips insignificant weights; * Having fewer influences per vertex leads to better skinCluster runtime performance; * Avoid occasional skinCluster warnings and precision issues during ngSkinTools painting.
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In the next bugfix release, I will enhance the precision of this box, so you won't need to compromise if a threshold of 0.001 is too high for your specific case
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Just back from a long vacation. Support mailbox is exploding, so please stay patient as I get through your emails and DMs and feel free to re-ping me on Monday.
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Added some love to the roadmap view, should be a bit nicer to browse around. ngskintools.com/v2/roadmap/
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Few bug fixes, macOS builds for 2024, and an invisible, but pretty important precision change. Changing from floats to doubles for internal math should solve some precision issues, but might negatively impact performance - feedback welcome. ngskintools.com/releases/v2/…
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Hi, chasing a bug that was there for a long time and suddenly i can't reproduce it. If you upgraded to 2.0.42, is this message still appearing for you?
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