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Myk (@nikout13) profile picture

Game developer, tech designer, 3D artist. TEKHaven CEO, Indie-dev #ProjectVerocity No genAI Tech Director at @SpaceGuys_sg

Canada
Joined January 2012
Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)Photo by Myk (@nikout13)
Pinned Tweet
Project Verocity website is now live. playverocity.com Delve into the world of survival, horror and difficult choices. You are the one to write their path. #ProjectVerocity #IndieDev #UE5
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Myk retweeted
Happy to finally share my work for Jurassic World Evolution 2 from 2020-2021 on Behance, check it out! 🦖 behance.net/gallery/25805385… With guidance and support from the amazing UI team I shaped the game's front end, based on established direction, inspired by FUI aesthetic #ui
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Moments before you run out of your last rounds.
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Going to livestream the solo playtest of the current state. #ProjectVerocity #IndieDev #UE5 twitch.tv/nikout13
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Gotta postpone a full one to this Saturday, need to fix core issues first that went past my scope during test.
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Very brave of AAAA to be so menacing.
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From a side it may look like an ordinary mechanic of an emote formula... But you have no idea how much it helps in gameplay. Stay tuned.
You can hug now
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“You have come too far. This is not your domain. You have breached the darkness.” Stay tuned for a special N7 Day announcement this Friday, November 6th @ 9AM PT 👀 @DarkHorseComics @BioWare @MassEffect #MassEffect
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I've been learning C++ Unreal programming for half a decade, and I don't think I'll have enough patience to switch to Verse in the engine that removes the option Unreal supported to begin with. I understand why, but jumping from Java to C was a huge process for me.
Huh, they're also removing the option to use C++ for gameplay.
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This is going to be as painful as early days of Unreal 5.0 during the covid era. It will need a lot of time to be adaptable by those who are familiar with their workflow... If current one works, why do we need this?
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You can hug now
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We all need one
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High octane expeditions gameplay in #ProjectVerocity #UE5 #IndieDev
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Good. And this is a super reasonable policy. A huge and unreasonable burden for itchio, and more so for those who handcrafted their games, tools and assets. It's really unfair for their work to be drowned out by passionless slop.
Just deleted a couple terabytes of ai slop 😌
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>guy deletes his game library during mental health episodes (they aren't refunded) >asks if some games can be restored or if he can get a list of what he had >Steam Support restores everything If this were any other company I'd imagine they'd maybe get a 20% discount on their next purchase over 50 dollars or something. Thread in reply.
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The Mass Effect Trilogy is ASS. 1st Game is A tier 2nd and 3rd are S tier
Which Mass Effect from the original trilogy is the clear weakest of the three?
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First person perspective redone *again*, and I am liking the feel now
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*paws at you* amaze amaze amaze *paws at you* amaze amaze amaze *paws at you* amaze amaze amaze *paws at you* amaze amaze amaze *paws at you* amaze amaze amaze *paws at you* amaze amaze amaze *paws at you* amaze amaze amaze *paws at you* amaze amaze amaze #projecthailmary
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Testing layered montage players with loops, starts and ends for each item, started with a stim, being able to manipulate all parts for this system. #UE5 #IndieDev #ProjectVerocity
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Cap constraint is broken for the head... Experimenting
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