design engineer @krea_ai

🌐
Joined March 2021
daniel petho retweeted
today, Krea 3 makes it to the top of image arenas. - "Fast" pushes the pareto curve of speed and quality. - "Ultra" ranks top-4, only surpassed by OpenAI models. the only company valued under $1T in the top-10! more below 👇
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daniel petho retweeted
Simple fancy iteration on the onboarding in @krea_ai agent, using cool animation from @nonzeroexitcode
A lovely little interaction we built with @nonzeroexitcode for the skills and integrations hub in the @krea_ai agent.
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A lovely little interaction we built with @nonzeroexitcode for the skills and integrations hub in the @krea_ai agent. – at Paris, France
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daniel petho retweeted
today, we release Krea Agents. the world's best agents for creative work, with deep expertise about creative workflows and a powerful context manger with self-improving memory. promos and tutorials below 👇
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daniel petho retweeted
we've built the world's best agents for creative work. beta starts today, comment/rt to get early access 👇
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daniel petho retweeted
introducing Seedance Studio. this new tool brings everything you need to create with Seedance 2.5 in one place, including prompt presets, camera paths, and 3D scene controls. what other features would you like us to add? 👇
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daniel petho retweeted
something is coming. want an early taste? 👇
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daniel petho retweeted
YES!
introducing Realtime Edit. now, like with Nano Banana, you can edit images with complex instructions in real time. join the beta 👇
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daniel petho retweeted
introducing Nano Banana Elements. now you can create sets of styles, objects, or characters from a few images and reference them in your prompts. live in our new Nano Banana tool!
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daniel petho retweeted
Finally got around my website redesign re-n-y.github.io/devlog/
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daniel petho retweeted
The web runs on open source and we’re backing the people who build it. Announcing the Vercel OSS Program, summer cohort.
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🔧 Under the Hood Ep. 1: Ticker Path Ever wondered how those cool text animations that follow custom paths work? Let me break down how I built this one! The component takes your content (images, text, whatever you want) and makes it flow smoothly along any path you choose. Think of it like a train following a track, but the track can be a spiral, wave, or any shape you can imagine! The magic happens through something called path interpolation. Imagine drawing dots along your path and then making your content jump from dot to dot so smoothly that it looks like continuous movement. That's what's happening behind the scenes. Fun features: - Speed control (even reacts to scrolling) - Hover effects that slow down items - Drag to control the movement - Fade in/out at the start/end of the path Biggest challenge: Making it fully responsive on framer canvas and adapt to parent frame size and center it to parent frame. Due to nature of this comp I needed to create multiple helper functions that calculate accurate position in the parent frame on framer canvas. Btw, the original React component was built by the wizard @nonzeroexitcode. Nandi came up with the idea of porting it to Framer, and I developed the Framer version to make it super easy to configure for Framer builders. Ever wondered how complex it is to make it work properly in Framer (both on the canvas and in preview/live site) while keeping it easy to customize? The original React component is 411 lines of code. The Framer version? 1,391 lines.
🎉 Introducing: Ticker Path Component for @Framer. Use this to move a set of elements along a custom path. On scroll speed change, hover, and drag interactions included. RT + comment "TICKER" and I'll send you the comp for completely free:)
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daniel petho retweeted
NASA shared this video showing carbon dioxide emissions moving through earth's atmosphere. The video was created by Supercomputers, using insane amounts of Data from satellites.
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daniel petho retweeted
Andrej Karpathy
@karpathy2 Dec 2022
Best ChatGPT prompt so far 😂
I can't compete with this
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The Spellcaster, my new #webgl experience using #threejs, #gsap and a ton of #shaders. I guess you got the reference. 🧙 💫 adinunz.io/spellcaster/ #gpgpu #realtime #glsl #particles #trails #parametriccurves #instanced
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daniel petho retweeted
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daniel petho retweeted
How to place cats on green screens using Adobe After Effects everywhere
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#generativeart Free #fxhash tutorial on generativehut.com! @nonzeroexitcode shows us how to create generative terrain NFTs for fxhash, in three.js. 🔍Go to generativehut.com/tutorials for the full breakdown of the workflow and don’t hesitate to comment if you have any ques…
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daniel petho retweeted
It’s been some time since I started working on a new site that better shows the essence and style that I've evolved over the last years. The site is an ode to this growth. A part II of a journey I've enjoyed to discover and work throughout the process. 🔗marioecg.com
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