updated my feather/fur shader to support Light Volumes 3.0 and added dithered transparency
jinxxy.com/normalizedcrow/Fe…
normalizedcrow.gumroad.com/l…
did a small hotfix
some people were having an issue where the auto setup thought Final IK wasn't in your project when it actually was
if you run into that issue, download the new version and it should be fixed
I made a system for VRChat where players can grab and pose your arms, legs, and head
unlike other limb grab systems, it uses IK so limbs won't be bent at weird angles
it also supports OSC Leash and lets you move your view with your avatar's head
you can get it on jinxxy and gumroad
normalizedcrow.gumroad.com/l…
jinxxy.com/normalizedcrow/IK…
Just put out an updated version of my shader with:
-UV Tile Discard
-VRC Light Volumes support
-Lightmap support
-More lighting override controls
-Some performance improvements
It's also available at jinxxy now too! jinxxy.com/normalizedcrow/Fe…
normalizedcrow retweeted
who am i?
#ドロヘドロ #dorohedoro
normalizedcrow retweeted
One of the key projects in our ECP initiative is coming together really nicely.
Everyone, I would like you to meet Immersive Gloves, designed by @ImmersiveDevice and to be manufactured by @EOZ_VR
This will be available for BETA Testing soon!
normalizedcrow retweeted
comm for @7thRanger 🌆❄️🐦⬛
finished the tutorial on how to use the coat painting tool youtube.com/watch?v=7DyAkr2m…
also updated the shader again to fix a bug where the tool was becoming corrupted after saving
normalizedcrow retweeted
Fluffy dog fluffy dog!
Played around with the fur shader made by @normalizedcrow it does work really well with the custom hair i made for my fara :3 thought id share it!
Twitter compression butchered this so have a screenshot too.
Look at he go.
there’s now a set of pre made feather textures included with this too
normalizedcrow retweeted
xtosca.gumroad.com/l/Lupis New fluffy wolf dropped! :D
another little fix, models with flipped or mirrored UVs should no longer have an issue where coat direction gets painted backwards
pushed another update to the feather/fur shader:
you can now bake a bind pose for static meshes (useful for rescaling them)
also new options on the painting tool to avoid painting on backfaces, and it will show areas where you are painting on backfaces in a different color
pushed a little fix for painting symmetry issues that happened on models that had rotated root bones
for anyone who uses the tropical kangaroo, here's some coat textures i painted for that base for the trailer drive.google.com/drive/u/2/f…
(it was a pretty quick and dirty job so they're not super polished)




















