
Seamless multiplayer for Unity. https://xitter.cf/t.co/jpTEBbN6yD Created by @maxweisel and @normalvr
New York
Joined December 2023
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Pinned Tweet
Announcing Normcore 3.
We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore.
Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more.
normcore.io/announcements/no…
Normcore retweeted
Just dropped a video on how to setup multiplayer in Unity with @normcore_io in minutes! Link below
Normcore retweeted
Used claude code and gamekit-cli to one-shot a minecraft game and then the `/add-multiplayer` command to make it multiplayer.
These tools are getting insane.
github.com/gamekit-agent/gam…
#claudecode #gamedev #unity
Normcore retweeted
Ahhhh yeah! Thanks @normcore_io! Spacebar just got a massive free upgrade
Announcing Normcore 3.
We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore.
Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more.
normcore.io/announcements/no…
Normcore retweeted
Replying to @normcore_io
100+ players! WHAT? And it's compatible with Normcore 2... Off to read the docs! Should be straight forward update to Flying Squirrel Chase.
Normcore retweeted
All VR devs, get on this baddie! Very happy Blobtown is built on Normcore!
Announcing Normcore 3.
We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore.
Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more.
normcore.io/announcements/no…
Normcore retweeted
Normcore 3 is out!!
Our team has been doing incredible things with this release. I'm so proud of everyone who worked on this and all of the developers shipping titles with Normcore.
We've hosted over one billion multiplayer games, and we're on our way to 1 billion more!
Announcing Normcore 3.
We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore.
Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more.
normcore.io/announcements/no…
Normcore retweeted
CHRISTMAS HAS COME EARLY FOR VR DEVS!!!
I can't wait to host 100 bats in a room for mod elections. It's going to be CHAOS.
Announcing Normcore 3.
We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore.
Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more.
normcore.io/announcements/no…
Normcore retweeted
Announcing Normcore 3.
We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore.
Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more.
normcore.io/announcements/no…
Normcore retweeted
The latest Blobtown update is adding a combat mode. Everything is 100% customizable and physics based: Avatars, weapons, and shields. IT IS SO FUN! Shoutout to @RJdoesVR who is the genius behind it and @normcore_io for making it all possible. So much more to come! @MetaHorizonDevs @MetaQuestVR @fdotinc
Normcore retweeted
One thing Normcore does better than nearly any other networking solution I've tried in Unity is making rigidbodies feel synced across the network. For our upcoming "Blob Bash" mode in BlobTown, this is huge - players can clash with their homemade weapons and shields satisfyingly
Normcore retweeted
Our team worked incredibly hard on Transform sync. Under the hood RealtimeTransform is more advanced than anything else on the market.
Normcore retweeted
Shout-out to the team @normcore_io @maxweisel
We are just getting started!
Normcore retweeted
Replying to @jordwalke
Last year we built real-time, collaborative editing between browser <> Meta Quest using @unity, @normcore_io and React Unity WebGL.
Not my best but at least my most complex
Normcore retweeted
Replying to @normcore_io
Oh no.
Normcore is so easy to use that a child can understand networking within a day.
The flood gate of gorilla games just opened one notch wider.














