Seamless multiplayer for Unity. https://xitter.cf/t.co/jpTEBbN6yD Created by @maxweisel and @normalvr

New York
Joined December 2023
Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/no…
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nicee normcore is goated
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Normcore retweeted
Just dropped a video on how to setup multiplayer in Unity with @normcore_io in minutes! Link below
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Normcore retweeted
Used claude code and gamekit-cli to one-shot a minecraft game and then the `/add-multiplayer` command to make it multiplayer. These tools are getting insane. github.com/gamekit-agent/gam… #claudecode #gamedev #unity
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It's amazing to see folks already using the large-scale rooms on Normcore 3 :)
Absolutely insane results from day 1 of taking advantage of 80-player lobby caps. This was only 30!
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Normcore retweeted
Replying to @normcore_io
hype
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Ahhhh yeah! Thanks @normcore_io! Spacebar just got a massive free upgrade
Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/no…
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Normcore retweeted
Replying to @normcore_io
100+ players! WHAT? And it's compatible with Normcore 2... Off to read the docs! Should be straight forward update to Flying Squirrel Chase.
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All VR devs, get on this baddie! Very happy Blobtown is built on Normcore!
Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/no…
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Replying to @normcore_io
Early Christmas for us!!
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Replying to @normcore_io
We are psyched about this!!
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Normcore 3 is out!! Our team has been doing incredible things with this release. I'm so proud of everyone who worked on this and all of the developers shipping titles with Normcore. We've hosted over one billion multiplayer games, and we're on our way to 1 billion more!
Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/no…
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CHRISTMAS HAS COME EARLY FOR VR DEVS!!! I can't wait to host 100 bats in a room for mod elections. It's going to be CHAOS.
Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/no…
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Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/no…
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The latest Blobtown update is adding a combat mode. Everything is 100% customizable and physics based: Avatars, weapons, and shields. IT IS SO FUN! Shoutout to @RJdoesVR who is the genius behind it and @normcore_io for making it all possible. So much more to come! @MetaHorizonDevs @MetaQuestVR @fdotinc
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Normcore retweeted
One thing Normcore does better than nearly any other networking solution I've tried in Unity is making rigidbodies feel synced across the network. For our upcoming "Blob Bash" mode in BlobTown, this is huge - players can clash with their homemade weapons and shields satisfyingly
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Our team worked incredibly hard on Transform sync. Under the hood RealtimeTransform is more advanced than anything else on the market.
One thing Normcore does better than nearly any other networking solution I've tried in Unity is making rigidbodies feel synced across the network. For our upcoming "Blob Bash" mode in BlobTown, this is huge - players can clash with their homemade weapons and shields satisfyingly
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Shout-out to the team @normcore_io @maxweisel We are just getting started!
One thing Normcore does better than nearly any other networking solution I've tried in Unity is making rigidbodies feel synced across the network. For our upcoming "Blob Bash" mode in BlobTown, this is huge - players can clash with their homemade weapons and shields satisfyingly
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Replying to @jordwalke
Last year we built real-time, collaborative editing between browser <> Meta Quest using @unity, @normcore_io and React Unity WebGL. Not my best but at least my most complex
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Replying to @normcore_io
Oh no. Normcore is so easy to use that a child can understand networking within a day. The flood gate of gorilla games just opened one notch wider.
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