Our #MegaGrant just came through, and we’re kicking off pre-production on KAGAMI 2! 🤯🥳
We’re taking this further than the first game with heavier horror, better visuals, scene graph, improved cinematics, voice acting, and more!
We'll be sharing more soon™️ 👻
#UEFN
Update 1.06 has been deployed and will be live in a few hours, includes:
- Fixed broken flashlight during join-in-progress
- Fixed incorrect HUD messages
- Fixed getting stuck in gameplay area after extraction
- Fixed another player data issue
- Walkers drop ammo
- Misc fixes
Update 1.03 has been deployed and will be live in a few hours, includes:
- Increased player count to 8 from 4
- Added raider guards
- Added new objective
- Improved loot visibility
- Improved jump and mantling
- Started to add lobby vendors
- Misc improvements
Update 1.02 has been deployed and will be live in a few hours, includes:
- Fixed critical bugs related to player persistence
- Fixed XP loading inconsistencies
- Increased objective beacon distance
- Made walker HP bar visible
Update 1.01 has been deployed and will be live in a few hours, includes:
- Fixed broken JIP objective trackers
- Fixed player data crash
- Fixed other bugs
- Increased objective xp
- Decreased walker hp
- Increased walker elim xp to 2
- Added new lobby portals
- And more!
Update 1.05 is live!
- New thumbnail
- Scarier ghost model
- Added localization for multiple languages
- Shrines moved
- Improved lighting on low graphics
- Other improvements
We've started blocking out the lobby area for our new #UEFN horror game, using a quick, simple layout and a lighting pass to get the initial mood set.
Procedurally generated levels, multiple ghost types with unique AI, randomized objectives, and more cool stuff! 😱🤯
Update 1.04 has been deployed and will be live in a few hours!
- Most join-in-progress bugs fixed, except for joining while the intro cinematic is playing, you'll get a black screen (Fortnite issue)
- Some AI pathing issues fixed
Update 1.03 has been deployed and will be live in a few hours, fixes include:
- Retro graphics filter toggle in lobby
- Skip the intro toggle in lobby
- Performance and gameplay improvements
If you find more issues, please let us know!
#UEFN #FortniteCreative #Fortnite
We are watching all the gameplay videos, please keep them coming! 📽️👀
Thanks for playing! 🥳
youtube.com/watch?v=d4PcFvaB…
Now that the game has been stabilized, we'll be focusing on improving the replayability, changes include:
- A way to skip the initial cutscene
- Retro graphics mode
- Hardcore mode
- Audiovisual tweaks
Also, part 2 is currently in pre-production!👀
#UEFN #FortniteCreative
Update 1.02 has been deployed and will be live in a few hours, fixes include:
- Fixed incorrect science puzzle answer
- Potential fix for ghost not capturing players
- Improvements to capture collision
- Overhauled lobby
If you find more issues, please let us know!















