NULLFRAME (@nullframegames) profile picture

Synthesizing immersive experiences using Unreal Engine 5 and UEFN. 💬 Discord: https://nitter.gq/t.co/lE42hs7WKG 📍 Wishlist: https://nitter.gq/t.co/hYjnzWQjk3

Joined September 2024
Our #MegaGrant just came through, and we’re kicking off pre-production on KAGAMI 2! 🤯🥳 We’re taking this further than the first game with heavier horror, better visuals, scene graph, improved cinematics, voice acting, and more! We'll be sharing more soon™️ 👻 #UEFN
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Update 1.06 has been deployed and will be live in a few hours, includes: - Fixed broken flashlight during join-in-progress - Fixed incorrect HUD messages - Fixed getting stuck in gameplay area after extraction - Fixed another player data issue - Walkers drop ammo - Misc fixes
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Update 1.03 has been deployed and will be live in a few hours, includes: - Increased player count to 8 from 4 - Added raider guards - Added new objective - Improved loot visibility - Improved jump and mantling - Started to add lobby vendors - Misc improvements
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Update 1.02 has been deployed and will be live in a few hours, includes: - Fixed critical bugs related to player persistence - Fixed XP loading inconsistencies - Increased objective beacon distance - Made walker HP bar visible
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Update 1.01 has been deployed and will be live in a few hours, includes: - Fixed broken JIP objective trackers - Fixed player data crash - Fixed other bugs - Increased objective xp - Decreased walker hp - Increased walker elim xp to 2 - Added new lobby portals - And more!
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Update 1.05 is live! - New thumbnail - Scarier ghost model - Added localization for multiple languages - Shrines moved - Improved lighting on low graphics - Other improvements
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We've started blocking out the lobby area for our new #UEFN horror game, using a quick, simple layout and a lighting pass to get the initial mood set. Procedurally generated levels, multiple ghost types with unique AI, randomized objectives, and more cool stuff! 😱🤯
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Update 1.04 has been deployed and will be live in a few hours! - Most join-in-progress bugs fixed, except for joining while the intro cinematic is playing, you'll get a black screen (Fortnite issue) - Some AI pathing issues fixed
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Update 1.03 has been deployed and will be live in a few hours, fixes include: - Retro graphics filter toggle in lobby - Skip the intro toggle in lobby - Performance and gameplay improvements If you find more issues, please let us know! #UEFN #FortniteCreative #Fortnite
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Now that the game has been stabilized, we'll be focusing on improving the replayability, changes include: - A way to skip the initial cutscene - Retro graphics mode - Hardcore mode - Audiovisual tweaks Also, part 2 is currently in pre-production!👀 #UEFN #FortniteCreative
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Update 1.02 has been deployed and will be live in a few hours, fixes include: - Fixed incorrect science puzzle answer - Potential fix for ghost not capturing players - Improvements to capture collision - Overhauled lobby If you find more issues, please let us know!
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Update 1.01 has been deployed and will be live in a few hours, fixes include: - Controller UI bug on the second puzzle - Sightjack stuck bug - Incorrect XP award on shrine interaction - Other misc stuff If you find more issues, please let us know!
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