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A man who chooses SEGA consoles cannot live an ordinary life.

Joined October 2024
Photo by obesatron67 (@obesatron67)Photo by obesatron67 (@obesatron67)Photo by obesatron67 (@obesatron67)Photo by obesatron67 (@obesatron67)Photo by obesatron67 (@obesatron67)Photo by obesatron67 (@obesatron67)Photo by obesatron67 (@obesatron67)Photo by obesatron67 (@obesatron67)Photo by obesatron67 (@obesatron67)Photo by obesatron67 (@obesatron67)
obesatron67 retweeted
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been crying at this video of link and ganondorf finding the item shop token 😭😭😭
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Replying to @Sonic_Paradox
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discord friend groups when you dare to criticize the designated sad boi who is holding all of them emotionally hostage
called a dude out for tracing art in his commissions and he got me timed for an hour. u CANT make this shit up
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Just dropped the Steam page for Vital Shell 2! Full 3D action, full customization, all in the Vital Shell universe. For all the people who were hoping Vital Shell was a proper mecha action game 🧙‍♂️ store.steampowered.com/app/5…
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obesatron67 retweeted
The OOT remake better have this iconic scene or else I'm not playing it
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Sonic 2 wasnt working at the local arcade last night and I almost had a panic attack because thats the only game I was good at. Had to settle for getting my ass kicked on Mortal Kombat by a guy who was wider than he was tall. 0 hoes pulled. 1 migraine gained. Not a great night.
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Great game squandered by the fact it’s made by an unholy combination of Nintendo, game freak and goddamn tencent
We would like to share an important message regarding #PokemonUNITE. 🔽 Click here to learn more pkmn.news/47K8Udh
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As part of the 2020 Nintendo Gigaleak, an email from Miyamoto to Rare was discovered outlining an idea for a change in Donkey Kong's character for his first fully 3D platforming game. This concept was ultimately scrapped, but the idea may have contributed to giving DK a weapon.
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obesatron67 retweeted
It appears I have upset the Deadlock players
I would literally rather play Valorant than Deadlock
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Ruin
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Smash ultimate is such a terrible fucking game
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if my computer goes in this economy i'm giving it a whole funeral with a three-volley salute and crying for it like this
If you got a gaming PC rn go hug it right now cause you gonna be keeping it for a long time
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a sonic fan approached me at uni bc of the sonic art i had on my bag and the first thing he did was make shadow loves latinas jokes
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You guys aren’t allowed to be mad at me, I import my games.
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Kyoto International Manga Museum has this to say about the subject.
すごいよな。アニメ市場は海賊版のおかげでグローバルになったって本気で思ってるんだから
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racial equality or tekken 6
Replying to @sephi22
イカれてんだけど 人種の権利は主張すんのに商品の権利はシカトかよ
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Привет пользователям из Японии! Я знаю, что у вас популярен жанр NTR, поэтому вот вам картинка, которая может вас возбудить. Злой гайдзин берет и жёстко пиратит ваши любимые японские игры, а вы сидите привязанный к стулу, с морковкой в зубах, и ничего не можете сделать.
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obesatron67 retweeted
Hello Japanese Twitter. I want to explain why Western consumers are often willing to push the boundaries of copyright, even when it's controversial: Historically, in the West, challenging copyright restrictions has SOMETIMES led to better outcomes for everyone, including the copyright holders themselves. Take "fair use". In the US, copyright law allows people to use pieces of copyrighted material for criticism, reviews, education, research, and parody, depending on the circumstances. It's why anyone can make YouTube essays using gameplay footage, review movies using clips, parody existing works, or study copyrighted material. These freedoms developed over decades of folks challenging copyright restrictions in court. People pushed boundaries, courts established new rules, and consumers benefited. Hooray! Something similar happened with the "right-to-repair" movement. Manufacturers have used copyright restrictions, software locks, and other barriers to stop people from repairing products they own. Consumers challenged those restrictions, by repairing them anyway, then being sent to court, which helped bring about laws that expanded our repair rights. Basically we said: "This law sucks. If I buy this shit, I should have basic rights over how I use and repair it." Now consider Piracy. I don't condone piracy, but I recognise that it has sometimes exposed problems with how entertainment is sold. Music piracy EXPLODED when people wanted digital music. Then iTunes was created in response, and helped prove that millions of those same pirates were happy to pay for a convenient, affordable service that didn't exist. Movies and TV experienced similar problems, so streaming services were made which helped massively reduce Piracy. PC gaming saw something similar with Steam. But my favourite example is Crunchyroll! Crunchyroll started as a website hosting Pirate anime. Western audiences wanted to watch Japanese shows that often weren't legally available in their countries. Eventually, it becamse so big Japan made a deal with Crunchyroll to become a legitimate streaming business. The site now licenses anime directly from Japanese companies. Today, it has millions of paying subscribers and generates MASSIVE revenue for the Japanese anime industry. An audience that once watched anime without permission became a massive international customer base willing to pay Japanese companies. Imagine if that demand had simply been dismissed as criminal behaviour, without anyone recognising the business opportunity?? This is the pattern I'm trying to explain. We see that when consumers push against restrictions, they sometimes expose problems with the existing business model. Companies respond with better services, laws change, and both consumers and creators can benefit. None of this means piracy is justified or that creators shouldn't be paid. Only that challenging a restriction can SOMETIMES reveal that the damn restriction itself is preventing a better solution, and pressing on that restriction can create to fix. I think this helps explain a cultural difference between some Western and Japanese attitudes towards copyright. Western consumers often see copyright disputes as ordinary folks fighting against wealthy corporations controlling access to entertainment. Japanese audiences seem to place greater emphasis on respecting the people and companies who created that entertainment. Of course, neither perspective represents everyone. And I respect both views. But where one person sees disrespect towards an artist's work, another sees consumers challenging a corporation's control over something they love. And because Western history contains examples of those challenges producing positive results, some Western consumers are more comfortable pushing those boundaries. (Hope you can see how these points are relevant to old videogames like Tekken 6 that have no modern re-release/re-print) ALSO I accept that sometimes piracy means consumers don't want to pay. They are just thieves. But other times, it means consumers were never given the opportunity to pay, and the solution will arise from pushing boundaries. Please understand I'm not defending piracy. Just explaining why some Western consumers are willing to challenge copyright restrictions and not hate it so much. We see things differently because history has shown us that sometimes, when people push back, everyone can end up way way way better off. Sorry this was so long.
知ってるか? SteamでNARUTOのゲームは日本では買えないんだ Steamで手に入らないからって日本人は割ったりしない、諦めるんだそれが道徳だからだ それでバンダイナムコを非難したりもしない、それが道徳だからだ お前らは欲しい物は盗んででも手に入れろって教えられてんのか?
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