a ghost person retweeted
torn between feelings of how much I like sharing my doodles with my friends vs. providing "content" for a person i think is actively making the world worse.
a ghost person retweeted
A bit of progress with "Hack" (working title but probably final). Very early days of course, but graphically it's coming together. Lots of ideas for that "code" background....
if twitter goes, I'll be looking for familiar faces :)
join me here: @obviouslyghosts@mastodon.gamedev.place
(I'm hanging around till the lights go out)
spread is working!
this if fully customizable, so you can build some interesting characters😀
#gamedev #GodotEngine #IndieGameDev
a ghost person retweeted
#GodotEngine 4 just blew my mind!
There is an option to use Sprites (or any other CanvasItem) as a mask for its children! 🤯
I build so many custom solutions in 3.x that this is just a godsend! Thank you Godot devs for making such an awesome engine 😍
#indiedev #gamedev
Getting the enemy spawner working! Feels too random and unfair at the moment, so it needs some tweaking
streamlined the old project, reworked a bit of the art, and got a lot of the baseline mechanics working!
#screenshotsaturday #GodotEngine #gamedev #Pixelart #indiedev
a ghost person retweeted
Witch knight Edwina, sword maiden of fallen leaves
Just finished her low poly model for the game, now onto building up her moveset
#screenshotsaturday #gamedev












