Zach Mason retweeted
Really proud to have done an interview with @bdavidhogg for @RNIBRadio earlier this week. We were talking about @oog_brain's Seeing with Sound audio game project in collaboration with @SightAdviceSL and also @Gallowaysblind, listen to it here: audioboom.com/posts/8186554-…
Zach Mason retweeted
Having a computer do artistic explorations in the background while i'm doing chores... that's unexpected. i was hoping the future would be the other way around.
Zach Mason retweeted
Thanks for coming and participating in the #DaltonSquare2032: Beyond SMART City exhibition! 😆
The next exhibition is 26th - 27th of October at the Lancaster City Museum #ESRFestival
Zach Mason retweeted
We won an award 🎇🎆 (see lancaster.ac.uk/news/project…).
Bizarrely, it's an award that was funded by a prize: designresearch.works/blog/pr…
I'm over the moon, and very proud of how well @oog_brain, @cinehacker, myself and @SightAdviceSL worked on this together..
more to come I hope :-)
Zach Mason retweeted
The @dsgnrsrch_works team in full effect..! ... I, @mayane_dore and @cinehacker en route for the first of our lab engagements in Vancouver (designresearch.works/blog/la…) while @proxyjesse is demo-ing two projects at the v&a this weekend vam.ac.uk/event/VgB76ELyK4/e…
Great talk on #accessible cinema and the transfer of #accessibility features into mainstream systems from @M_Zdrodowska at @DiGRA_org in Krakow!
Great PhD Symposium day @DiGRA_org, got to listen to and talk about a massive range of game perceptions from all perspectives!
Zach Mason retweeted
Love @oog_brain talk of moving towards audio only video calls helping to make systems more inclusive and considering accessibility as a central focus rather than an 'afterthought' #DRS2022
Zach Mason retweeted
What can games teach us about how to collaborate better online? Lots. Read all about it in our paper @oog_brain @cinehacker @ProfTriviality ... Great presentation Zach! doi.org/10.21606/drs.2022.44…
Zach Mason retweeted
Replying to @oog_brain @Steam
It’s totally inaccessible with jaws which is extremely disappointing. Especially when you consider Steam as a platform is a gateway to a lot of audio games made specifically for blind gamers
Wonder what developers like @FallingSquirrel who developed #thevale a brilliant sound only game released exclusively on @Steam think?
Amazing audiovisual design map and toolkit presented by @eudotcalipto at #DRS2022 @drs2022bilbao #ImaginationDRS. Hope to integrate this into my own sound centric game design practice.
Zach Mason retweeted
A "hybrid" course at #CHI2022 in which the instructor and all registered (paying) attendees were remote. Someone was guarding the door to make sure nobody snuck in to watch the Zoom session being projected to the completely empty room.
Zach Mason retweeted
When you're in New orleans at #chi2022 and somebody says "design research" ... this is what happens. Somebody say "hell yeahh". Really great gathering. Thanks @cinehacker and @doenjaoogjes
Zach Mason retweeted
Zach responding to a bunch of questions about how his sound-based game is contributing to understanding social presence in virtual event spaces cf. drive.google.com/file/d/1hPD…
#CHI2022
Getting people to try my game at #mozfest2022 has been amazing! So much great feedback to implement from all the people who’ve played it!
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