Ottifox (@ottifox) header
Ottifox (@ottifox) profile picture

The new design app for web AR and VR.

Reykjavik
Joined January 2017
@startupisk inspiring speakers at Startup Iceland’s Conference!💡🇮🇸 – at Iceland
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Received this note from one of our users. Big thanks to @donrmccurdy and to all the folks who are making gLTF a reality!
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Quick gif on how to Import gLTF models with Ottifox 2.1.
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How to create marker based AR design prototypes with Ottifox 2.1 - also works on mobile Safari iOS 11.2! vimeo.com/258351126
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Just uploaded Ottifox 2.1! We'll send the email blast on Monday, in the meantime you can download it from our site: bit.ly/2F8mZCd and read what's new here: bit.ly/2F5EC5J @aframevr #ARjs #VR #AR
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Ottifox 2.1 will be out later this week! Here's what's coming: First preview feature of marker based AR with #ARjs and @aframevr, gLTF support, improved support for Obj models with external assets, bug fixes, and two videos to help you learn the app. Can't wait for you to see it!
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We're very grateful to be part of this community. Thank you for such an amazing framework and for making VR + AR so accessible to web devs and beyond. Excited for the next 100 A-week of A-Frame! 🙏 nitter.gq/aframevr/status/967232…
A Week of A-Frame...💯! Been a great journey for #webvr so far. And 1000 questions reached on Stack Overflow! Hard to believe there are actual @aframevr-based startups: @supermediumvr/@ottifox/@HaloLabsTeam/@FusureXR, all released new versions this week. aframe.io/blog/awoa-100/
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Friday tip: Move around and look around different angles with the WASD keys, then right click the Main Camera layer -> Go To Camera's View to get back to where the scene will start. #MadeWithOttifox #WebVR
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Tip: With Ottifox 2 you can attach items to the camera, here's a quick video on how to do it.
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What we're working on today: Bug fixes around importing OBJ models with image assets, and gLTF format support!
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Made some great progress over the past few days! AR #MadeWithBlocks @aframevr #MadeWithOttifox #WebXR
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Playing with the effects component after export, a bit hard on performance, but does make it more fun to view. @aframevr #MadeWithBlocks bit.ly/2EKQ5bC
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We missed the live #FalconHeavy launch today, so to make up for it we made a #webvr version ;) bit.ly/2EKQ5bC #MadeWithBlocks @aframevr #MadeWithOttifox2
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Today’s the day! Ottifox 2 is here - with Google Poly search built straight into the app, grouping features, streamlined UI and more! For a full run down of all the new features check out our blog post: bit.ly/2sgaano Examples to come! #webvr @aframe #madewithblocks #VR
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Really great and detailed article: “Converting Shaders from Shadertoy to ThreeJS” by @dirkk medium.com/@dirkk/converting…
Check out @anthonyprum's #WebVR project Lazy Sunday Simulator bit.ly/2DMwCKg made with @ottifox @aframevr and #MadeWithBlocks and read more about it on our blog: bit.ly/2BFoLbr
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Really excited to see the submissions for this. Submissions open till 28 Feb! challenges.mozilla.community… #Mozilla #WebVR
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Following @EtiennePinchon's footsteps, showing more work in progress! Here's to another day at the office: Ottifox 2 UI revamp, with the new grouping features and Poly integration, can't wait to ship it! #WebVR #VR
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How to optimize your WebVR scenes! by Michael Andrew: medium.com/lightspeed-idea/6… #webVR #aframe
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And on the subject of "what we're doing": working on groupings and performance enhancements for R2, good progress so far.
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