Making Live hologram capture for #AR #VR #XR accessible to everyone! Using Apple Lidar, Microsoft Kinects, and other cameras & AI

London, England
Joined August 2014
panopo.ly/?qmrp Some big web speed-ups; I think I can confidently say this playback is pretty smooth. iphone SE doesn't even heat up any more.
Re-post of last year's halloween pumpkin head capture View it in browser here panopo.ly/?qmrp&FlipCloud=fa…
GUI for jetson&kinect combo almost back, just have to deal with some GLES2 restrictions...
Kinda getting captures back to normal in web player. But new format means new frag cleanup shaders. (ipad pro rear camera capture)
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Another benefit/reason to change output to mp4 is for previewing in the Files app
Now outputting side by side/rainbow depth mp4's straight out of our capture app. (This is mac+kinect1, but same on IOS, jetson+kinectazure, pi+kinect1 etc) Decoding here out of a <video> tag, pretty much just so I can get hardware accelleration on quest webxr & use webcodec
Working on making Panopoly's output much more developer friendly; MP4 output; instead of a more proprietry stream. Rainbow depth, (instead of my whacky YUV packing), and side-by-side instead of multi-stream. All for much easier integration, and allowing hardware decoding on web.
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A new version of the ios app is out on the public testflight testflight.apple.com/join/vu… Mostly a lot of internal fixes & optimisations, only major thing left is that we're currently encoding a very compressed Z. (But colour video is back!)
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Kinect encoding & streaming to web. Nothing wild, just aligning all the renderers, encoders & decoders. CMS upload is working too, so new ipad & iphone (truedepth & lidar both work) testflight beta shortly.
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Also need to remember to put chroma back into the colour stream!
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I really need to remember to whack more #xr/#vr/#ar/#mr/#webxr/#volumetric #hologram #spatialcomputing hashtags on these things
...and ipad. Both currently missing the noise reduction/cleanup pass, but recording & streaming!
Fixing some speed issues (ie. someone forgot they capped framerate to 30fps months ago)... mac + kinect1.
Mac & Kinect1 (green = noisy edge)
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Oh right, twitter compression.
Finally finished final minor issues, so now the web-renderer on panopo.ly is running on the device whilst recording. (without noise reduc) Not sure why colour is intermittent, but there's a lot of debug. Same SwiftUI code as mac, same app .js as web/mac/win/ios etc!
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Our capture software has gone a bit more cross platform than planned... Mac version now working (with kinect1 & 2), running off the same SwiftUI as ios, and same app code as ios, windows, pi, nvidia jetson
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It also technically works on web, but currently I don't have any devices to hand which stream depth data to Web's MediaSources
To live stream from your device, straight into the web locally, you can now just browse to local.panopo.ly
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Ios capture app for uploading/streaming to CMS, and very-live local streaming via panopo.ly/?local (non-secure!) beta is back up testflight.apple.com/join/vu…