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panopo.ly/?qmrp
Some big web speed-ups; I think I can confidently say this playback is pretty smooth.
iphone SE doesn't even heat up any more.
Re-post of last year's halloween pumpkin head capture
View it in browser here panopo.ly/?qmrp&FlipCloud=fa…
Kinda getting captures back to normal in web player.
But new format means new frag cleanup shaders. (ipad pro rear camera capture)
Now outputting side by side/rainbow depth mp4's straight out of our capture app. (This is mac+kinect1, but same on IOS, jetson+kinectazure, pi+kinect1 etc)
Decoding here out of a <video> tag, pretty much just so I can get hardware accelleration on quest webxr & use webcodec
Working on making Panopoly's output much more developer friendly;
MP4 output; instead of a more proprietry stream.
Rainbow depth, (instead of my whacky YUV packing), and side-by-side instead of multi-stream.
All for much easier integration, and allowing hardware decoding on web.
A new version of the ios app is out on the public testflight
testflight.apple.com/join/vu…
Mostly a lot of internal fixes & optimisations, only major thing left is that we're currently encoding a very compressed Z. (But colour video is back!)
Kinect encoding & streaming to web. Nothing wild, just aligning all the renderers, encoders & decoders.
CMS upload is working too, so new ipad & iphone (truedepth & lidar both work) testflight beta shortly.
I really need to remember to whack more #xr/#vr/#ar/#mr/#webxr/#volumetric #hologram #spatialcomputing hashtags on these things
Fixing some speed issues (ie. someone forgot they capped framerate to 30fps months ago)... mac + kinect1.
Finally finished final minor issues, so now the web-renderer on panopo.ly is running on the device whilst recording. (without noise reduc)
Not sure why colour is intermittent, but there's a lot of debug.
Same SwiftUI code as mac, same app .js as web/mac/win/ios etc!
Our capture software has gone a bit more cross platform than planned...
Mac version now working (with kinect1 & 2), running off the same SwiftUI as ios, and same app code as ios, windows, pi, nvidia jetson
To live stream from your device, straight into the web locally, you can now just browse to local.panopo.ly
Ios capture app for uploading/streaming to CMS, and very-live local streaming via panopo.ly/?local (non-secure!) beta is back up
testflight.apple.com/join/vu…






