Patrick Gladys (@patrickgladys) header
Patrick Gladys (@patrickgladys) profile picture

Lead Environment Artist at Raw Power Games - Prev. Blizzard Entertainment. Working on Chronicles: Medieval

Frankfurt, Germany
Joined July 2009
Photo by Patrick Gladys (@patrickgladys)Photo by Patrick Gladys (@patrickgladys)Photo by Patrick Gladys (@patrickgladys)Photo by Patrick Gladys (@patrickgladys)Photo by Patrick Gladys (@patrickgladys)Photo by Patrick Gladys (@patrickgladys)Photo by Patrick Gladys (@patrickgladys)Photo by Patrick Gladys (@patrickgladys)Photo by Patrick Gladys (@patrickgladys)
Still WIP, but proud to share the first look at the Exploration Map for Chronicles: Medieval. ⚔️ As a lead Environment Artist at Raw Power Games I’m fortunate to work with a team that’s extremely capable and takes on a lot of responsibility. That gives me the space to stay ~50% hands-on — something I value a lot. This map is where that time has gone. Beyond the artistic work, we spent significant time building a procedural tool that generates the landmasses and biomes. It’s the same tool we use to create the third-person battle maps. Looking forward to seeing what the modding community does with it in the future. Video: youtu.be/_4S88jrJA3o #ChroniclesMedieval #GameDevelopment #UnrealEngine #GameDev #ProceduralGeneration
Get a first look at the Exploration Map in Chronicles: Medieval. Learn more about how you’ll traverse across medieval Europe, get a sense of the scale of the world coming to Early Access, and discover the adventures that await along the way.
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A statement from Raw Power Games:
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Join our Lead Producer Sam Millen and Senior Game Designer Gareth Bourn for our Gamescom 2026 battle presentation, featuring 25 minutes of uncut gameplay. Strategise, command your forces, and fight alongside your soldiers. Everything shown is still work in progress.
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🫡
CHRONICLES:MEDIEVAL just showcased its playable map at Gamescom! Look at the scale - from vassals inside a kingdom all the way to regional, political maps! CRAZY EXCITING!
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Something medieval is about to kick off at gamescom… ⚔️ Chronicles: Medieval is opening the FYNG Show LIVE today! 🇩🇪 Expect knights. Expect steel. And maybe a few surprises. 🕠 17:30 CEST 📺 youtube.com/live/fwkYrrefDeQ… (The show will be in German)
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And here are three more sneak peeks from the battlefields of Chronicles: Medieval. ⚔️
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Hello there! Will be at GAMESCOM in Cologne this Wednesday! Reach out if you feel like grabbing a coffee orhang out a bit, or both! #gamescom2026 #gamescom
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Here’s a little WIP sneak peek from Chronicles: Medieval. We’re constantly working to make our battlefields look and feel better, and you can already see some great progress since our gameplay reveal back in June. And we’re not done yet...
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Get a closer look at Army Management in Chronicles: Medieval, together with Senior Game Designer Nikki Kuppens. ⚔️
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How does Army Management actually work in Chronicles: Medieval? ⚔️ In our latest Developer Diary, Senior Game Designer Nikki Kuppens takes you through how to obtain, maintain, and expand your army, and prepare your forces for the battles ahead. store.steampowered.com/news/…
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A couple weekends ago we expend the day around A Toxa island forest and we found a rather interesting patio tiling floor there... artstation.com/artwork/wO65N…
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Patrick Gladys retweeted
I had an amazing time chatting with the FounderCoHo team - please tune in!
𝗔𝗜 𝗶𝘀 𝗔𝗹𝗿𝗲𝗮𝗱𝘆 𝗖𝗢𝗡𝗦𝗖𝗜𝗢𝗨𝗦👇 In the latest @FounderCoHo Podcast, Stanford GSB professor Michal Kosinski (@michalkosinski) joins us again to discuss why today's AI systems are far more than language models. He covers: • Why LLMs are modeling human reasoning—not just language. • Why AI has already surpassed the Turing Test. • How models process millions of tokens simultaneously to uncover patterns humans can't. • Why today's models are only the beginning—and what that means for the future of AGI. If you're building, investing in, or simply trying to understand AI, this conversation is one you won't want to miss. #𝘈𝘐 #𝘓𝘓𝘔𝘴 #𝘈𝘎𝘐 #𝘈𝘳𝘵𝘪𝘧𝘪𝘤𝘪𝘢𝘭𝘐𝘯𝘵𝘦𝘭𝘭𝘪𝘨𝘦𝘯𝘤𝘦 #𝘍𝘰𝘶𝘯𝘥𝘦𝘳𝘊𝘰𝘏𝘰
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You are the commander. Wield the sword. Enter the battle phase. ⚔️ Wishlist now: linktr.ee/chroniclesmedieval
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When you realize it's Monday:
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We've published three developer diaries so far, with more on the way! Here's a look at what we've shared so far: 📜 Developer Diary #1: What We're Building bit.ly/game-dev-update 👑 Dev Diary #2: Lords, Power, and War bit.ly/game-dev-update2 ⚔️ Dev Diary # 3: Into the Fray, battles in Chronicles: Medieval bit.ly/game-dev-update3
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Yeah… I’m thinking gaming is back on the menu
War rages across medieval Europe. Armies collide, cavalry thunders through infantry, and steel writes history. This is Chronicles: Medieval. Wishlist now on Steam: store.steampowered.com/app/2… Forged by @RawPowerGames written by you!
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New trailer of our game Chronicles: Medieval!
War rages across medieval Europe. Armies collide, cavalry thunders through infantry, and steel writes history. This is Chronicles: Medieval. Wishlist now on Steam: store.steampowered.com/app/2… Forged by @RawPowerGames written by you!
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Choosing the right battlefield could mean the difference between victory and disaster.
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English armies increasingly relied upon defensive positions, disciplined infantry, and devastating longbow formations. Making enemies regret standing within range 🏹
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During much of the Hundred Years’ War, French warfare was dominated by heavily armored noble cavalry. Mounted aristocrats whose thunderous charges were intended to shatter enemy lines and secure glory.
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