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The best Open Source 3D Mapping software in the whole entire galactiverse!

Washington DC
Joined December 2009
Photo by Pelican Mapping (@pelicanmapping)Photo by Pelican Mapping (@pelicanmapping)Photo by Pelican Mapping (@pelicanmapping)Photo by Pelican Mapping (@pelicanmapping)Photo by Pelican Mapping (@pelicanmapping)Photo by Pelican Mapping (@pelicanmapping)Photo by Pelican Mapping (@pelicanmapping)Photo by Pelican Mapping (@pelicanmapping)Photo by Pelican Mapping (@pelicanmapping)Photo by Pelican Mapping (@pelicanmapping)
We're working on road flattening and integration in #osgEarth.
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Paris from OpenStreetMap, rendered with the new Buildings module.
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The new Buildings module features nicer looking structures, real-model substitution, and instanced mass buildings.
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We've been doing some work on aerodrome generation. Here is a quick shot of CDG airport outside of Paris.
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More work on flora lighting. We set the corner normals on the tree billboards to respond a little more realistically
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Khronos Finalizes glTF 1.0 Specification for Efficient, Interoperable Transmission of 3D Scenes and Models buff.ly/1LlGuFC
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Pelican Mapping retweeted
Announcing EarthViewer for web hhmi.org/biointeractive/eart… and chromestore chrome.google.com/webstore/d… built with @CesiumJS by @pelicanmapping
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New: Try osgearth_viewer --inspect to see the extents of your loaded data. #osgearth
Trees. Lots and lots of trees.
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Turning land use classification data into "imagery" #osgearth
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Giving the rooftops a little more flavor #osgEarth #javascript
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Been working with point could data in #osgEarth - a bit surprised that the shadowing just worked, not gonna lie fb.me/2v8yNVJmK
Been working with point could data in #osgEarth - a bit surprised that the shadowing just worked, not gonna lie
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#osgEarth now has read/write support for GeoJSON features in JavaScript, so you can do cool things like this. fb.me/6MK58izeQ
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#osgEarth now has read/write support for GeoJSON features in JavaScript, so you can do cool things like this.
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