
head of business development & scouting at @oro_interactive | your views are my own
Berlin, Germany
Joined May 2017
- Tweets563
- Following751
- Followers1.7K
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Hi!
I’m doing a bit of solo consulting/freelance bizdev now. I love my main job but my freelancer visa requires multiple income sources.
Three main things I can do for your indie game/studio:
Daniel Lyozov retweeted
[OUT NOW] Screen Stocks is now available on Steam!
It’s time to make some (virtual) money, as the game sits in the corner of your screen. Pick your clan, and race for the top spot.
Good luck trading!
Daniel Lyozov retweeted
[RELEASE DATE] Casualties: Unknown launches November 9th. An unforgiving cave survival sim with a fully simulated limb and cardiovascular system, putting your resolve to the test.
Thanks to the 500,000 demo players who braved the depths. See you soon for all 10 layers.
Daniel Lyozov retweeted
We're excited to announce that Oro has teamed up with @Ducky_Szymanski and @evanjkszymanski to bring Secret Agent Wizard Boy to 1.0
No date reveal just yet, but keep your eyes peeled! 👀
Daniel Lyozov retweeted
[GAME REVEAL] Grave Mistakes is a co-op game about running a local funeral home.
Conduct ceremonies, steal body parts, and take care of grieving families. Keep families distracted and hopefully they won’t see their loved one has a basketball for a head.
Daniel Lyozov retweeted
[DEMO OUT NOW] Screen Stocks: a multiplayer stock trading game
Initially a single player incremental game, @ConradicalGames made it chaotic by letting players influence the market.
Buy, short, sell and make as much money as possible. Or lose it all.
Play the demo now on Steam!
Very true, "Just make a good game" is a silly thing to say, but it's how it is.
Making a good game is hard, but please, if you're a dev, don't stress over wishlists, validation, traction, min-maxing your marketing. etc.
It kinda don't matter in the end, only the game matters.
So, you wanna make videogames?
You can't worry about things like crowds, competition or discovery. A million 'experts' online will tell you all the ways you will fail. In many ways the world was simpler and easier without the internet. You just made things. You focused on making your game. You were never going to compete with EA or Origin so who cares?
There is a never ending hunger for good games. If this wasn't true the indie games wouldn't be huge today and shareware in the early 90s never would have been a thing. Turns out people everywhere just want good games - at all sizes, scopes and price points.
Don't worry yourself out of making a game. Don't listen to internet experts telling you all the negatives. Ignore everything and focus on skills and making a good game. Get in there. Always room for one more game.
Daniel Lyozov retweeted
Machine Party has sold over 500,000 copies in its first week.
Thanks to everyone who's been playing!
Daniel Lyozov retweeted
[UPDATE REVEAL] Super Battle Golf is heading downtown on July 16th!
The Attack on City update brings new holes across a Japanese-inspired city, a brand-new Team Mode, new items, cosmetics, and much more!
See you in the city... try not to get hit by a car.
Daniel Lyozov retweeted
[MOLE - OUT NOW] Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil.
For fans of Mouthwashing and Iron Lung, this is a hidden horror gem worth checking out!
Congratulations to Off Black Creations, you absolutely nailed it ♥️
Daniel Lyozov retweeted
Everyone's upset about the Steam algo change and meanwhile an indie with only a few thousand wishlists just got a massive bump thanks to the new Personal Calendar.
I think everyone's missing the most significant part of the Steam algorithm update - the Personal Calendar is going to be a boon for indies
Replying to @jogamedev @2_left_thumbs
Saw someone on Reddit get 2k wishlists today after the change and it pointed to that
Maybe a hot take, but from the consumer standpoint the change definitely makes sense. Popular Upcoming used to list games that were not popular.
Hopefully the personal calendar visibility makes up for the lost Popular Upcoming visibility for smaller games!
Steam just made a change that's really gonna hurt future indie games.
The Popular Upcoming page used to list games chronologically by release time. As long as you had enough wishlists to make the cut (~6k to 7k), you'd get some time at the top of the list for people to discover your game.
Now it's listed algorithmically, with far more large games from major companies and publishers on the list, even those releasing two weeks away. The lowest wishlist count on there right now is 80k, when before it would've been 10 indie games as low as 6k wishlists.
Feeling very lucky our game's early access release barely made it out before this changed. It was worth probably 1k wishlists for us, and we had some really unfortunate timing/positioning too. It can be worth thousands of wishlists and sales for smaller games.
Steam is more heavily prioritizing larger games, with the budget and time to grow to enormous wishlist totals, or the rare indie viral hit.
The small to mid-sized games just lost a way to find players. Steam players lost a tool to discover cool smaller games.
Daniel Lyozov retweeted
[GAME REVEAL - DEMO OUT NOW] Casualties Unknown is an unforgiving cave-exploration survival simulator best described as the love child of Noita, Barotrauma, and Rain World, but with the difficulty cranked to 11 in the best possible way
Daniel Lyozov retweeted
Machine Party hit 100,000 wishlists in less than a week!
@mikeklubnika and @gdeavid are cooking 🧑🍳















