Perigrade retweeted
Game Dev Tip:
When using AI to help develop your game, prompt your LLM to analyze your game and create a lineup of multiple different permanent agents (all Opus 5.5 for my setup) that can be assigned to work on different aspects of the game. Then tell the LLM to have each agent to review the project to gain an understanding of what the game is and what the tech stack is like, then do deep research on their domain of expertise.
The ability to now have a team of agents working on many different tasks in parallel has saved me significant time. I can freely brain dump all the different ideas I have through out the day without having to wait for my single LLM to free up their context.
Different projects will have different types of agents spun up, but for Impact Soccer it made me 2 different game play coding agents, a graphics designer, a social media manager, a gameplay testing agent, multi-platform performance reviewer, sound and audio agent, project manager/planner, platform compliance agent, and a few others.
Hope this is helpful 🤝
Perigrade retweeted
“Passion project” devs, pls get rid of this starving artist mentality.
You can make games you are passionate about that ALSO pay the bills.
People will enjoy your art, trust.
Just put a bit more thought into how you position your game in the market.
And make it accessible.
Perigrade retweeted
BEST MENTOR - The Uplift Awards
@TizzzyRBLX is our Best Mentor!
Here’s what you said about them: “Tizzy has built a community focused on helping newer Roblox developers succeed by openly sharing knowledge, resources, and industry information that is often gatekept. He has given over 9,000 developers a place to learn and support one another, with teaching that covers game design, developing ideas, and identifying target audiences. His advice and mentorship have inspired people to become developers and helped countless others grow, improve, and pursue their goals.”
Join their community at discord.gg/tizzy
Perigrade retweeted
I didn’t really want to follow up on this, but there’s enough people misconstruing my words and intent that I feel I need to clear this up.
No, I am not against protesting for better leadership and child safety on Roblox. Things can and always should strive to be better, and there are better ways we can have that dialogue without making complete asses of ourselves.
The point that I was trying to make was that the dude broke the rules after explicitly being told 5 minutes before that he’d be booted from the event if he pulled anything like that, and as such, it was a moronic move. To extrapolate that as me being anti-child safety or a pdf file is fucking ridiculous.
Perigrade retweeted
This is so messed up. @Roblox fix this.
This is people's livelihood we are talking about.
$180k is a ton of money, this could easily ruin someone's life.
Replying to @Emathiio
Congratulations, you just lost the trust of the friend who got you into the +1 program, hurt your own friend and the program, and embarrassed yourself in front of thousands, all that for a few days of attention
You’re just a fool attention-seeker trying to look like you care
Perigrade retweeted
POV: You went to the best Roblox developer event, 1,000 feet above London.
#robloxdev #roblox
Perigrade retweeted
Replying to @alexocheema
@alexocheema any chance you can retweet mine?
local.ai/cube/invite
need the hardware for some gb10/mlx stuff i really want to oss!!
also, how do i get one of my upcoming releases benchmarked on the site?
Perigrade retweeted
Only in tizzy's town will you find the most motivated minds, all sharing valuable advice together 🔥🔥
Join now: discord.gg/tizzy
#robloxㅤ #robloxdev
Perigrade retweeted
🤡Most Roblox devs launch a game, run ads, get 50 players, and quit when the ads stop.
🗒️Here's why your game dies after ads end, and how I kept 300+ players with zero ad spend.
🧵(thread below)
Perigrade retweeted
A little under an hour ago, I was permanently suspended for “ban evasion.” I have no alternate Discord accounts and only use this one.
I use Discord to communicate with my development team for ongoing projects that I rely on professionally.
I believe this is a mistake.
Pls Donate's core system was made in 3 days. Your game has made you a multi-millionaire while you were still in school. You were given the chance that only 1 in a million get. There are people who spend months to years on a game to make very little return. You should be grateful Roblox has allowed you to get to your current position in life.
Your true colors are showing through this tweet. You are pissed at Roblox, yes. Rightfully so, they should have given you more warning. But that doesn't change the fact you are a multi-multi-millionaire because of a loophole you discovered 4 years ago.
You have enough money to make the next 'grow a garden', you have enough money to fund a huge Roblox project, you have enough money for literally pretty much anything you want to make on Roblox.
Just remember, as easy as you made your fortune (because bloody hell was it easy), it can be taken away from you within a blink of an eye. Don't fall into greed because your easy money making method has come to an end
Perigrade retweeted
For the past 3 months, Roblox has been REFUSING to pay my friend 45,000 USD that he fully earned.
He's tried every way to devex 12,000,000 Robux into 45,000 USD but Roblox failed to help him for more than 3 months.
Thread 🧵
Likes and RT's are HIGHLY appreciated. Please spread awareness.
#Roblox #RobloxDev
Perigrade retweeted
Made this @fal-powered Roblox Studio plugin over the weekend, text/image to 3D using the new amazing Tripo P1 model! 🎮
I made $10,000 from Roblox last month... and it changed how I look at game dev.
and no, this isn’t one of those “buy my course” posts… i’m not selling anything, just sharing what actually worked for me :)
I’ve only been a roblox dev for about a year
Some of my own games hit millions of visits (one even 20M+) but funny enough… those weren’t even my biggest money makers
What really made the difference?
I stopped trying to do everything solo
One person can build a game
but a team builds momentum
Having people around you with the same mindset and goal. That's what actually changes everything for me.
So instead of chasing one perfect game, I started:
Investing in different Roblox games, even if it was just small percentages like 5-10%. At first it doesn’t look like much, but when you spread that across multiple projects, it starts to add up fast. At the same time, we also worked on a bunch of “small-time” high-monetization templated brainrot games but added our own twists and improvements to them. One of them even hit around 5k CCU at its peak.
I also experimented with modded brainrot games last month. Some blew up; others completely flopped. That's just part of the process. It wasn’t a one-try success; it took multiple attempts before something finally clicked. But once a game gets picked up by the algorithm and starts gaining momentum, everything becomes clearer… and that’s when it all feels worth it.
and yeah… we used AI too
not to replace creativity, just to move faster and be more efficient. because right now, if you refuse to adapt... you get left behind
But at the end of the day, execution still beats automation.
AI won’t fix a bad idea or a weak game loop. It just helps you build faster, test more, and improve things quicker.
If you’re a Roblox developer reading this, just know… it only takes one game to change your life overnight.
You just have to stay consistent long enough to build your own momentum.
Roblox games have been printing millions off pure “brainrot,” and after looking at the top charts right now, I’ve noticed a pattern.
New games aren’t really new.
They're just old successful Roblox games… revived.
same core idea, same proven concept…
but rebuilt with tighter loops, psychology-driven kid hooks, shorter attention spans, and monetization that’s fully optimized.
basically engineered for the "ROBLOX" algorithm,
I'd call this the "second-but-best" strategy.
Instead of inventing something from scratch,
Devs go back to games that already peaked years ago… and remake them better for today’s audience. Because here’s the truth most developers miss:
The idea already worked before.
It already proved demand.
It already built an audience.
You're not guessing anymore… you’re optimizing. It's literally the same mindset MrBeast talks about on YouTube: find what works, recreate it, then out-execute everyone.
Roblox right now is the perfect environment for this.
Because the meta isn’t about originality anymore…
It's about retention, replayability, and monetization loops.
If your game is fast to understand, easy to repeat, and even slightly addictive… the algorithm will carry it.
Copying with innovation beats creativity with no vision.
So maybe it’s your time to find those “old” Roblox games… and turn them into your own brainrot money machine.
































