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Still waiting for Steam, but decided to release on itch first. If you're a fan of twin-stick shooters and short fun sessions, try Pixels in Space. One year developing this, no ai generation, no slop. #itchio #buymygame
plasticcupgames.itch.io/pixe…
I've overhauled my camera, effects, and crt shader system! I can't call it "Pixels in Space" without actual pixels blowing up in space 🙂
#solodev #twinstick #indiedev
Introducing COREBALL! A new mode to my soon to be on #steam game #pixelsinspace
I had an idea to create my own sport. This mode has many arena types, a variety of ships with their own playstyles. Still working out the kinks, but its fun!
#solodev
I've sprinkled little missions throughout my game modes. The goal is to make gameplay different every playthrough.
#solodev #retrogame #shump #pcgame
Currently waiting on my #steamstore approval!
Can't wait to release my game. Expectation is selling 5 copies 😂😂😂
#solodev
Everyday I wake up and test my game. I'm so happy to be nearing the finish line. I know this isn't a great game, but I am happy that I completed something from start to end.
After release on #steam there will be many updates. I already have so many ideas and new systems to add.
Working on the trailer for Pixels In Space. We're almost there. #steamstore coming soon!
#spacegame #shump
plugins.omarchy.org/plugin.h……
I made an #omarchy plug-in!
I took the assets for my game #PixelsInSpace and made a passive space battle that happens on your screen as you use your pc.
Try it out!
Also... F Windows!
plugins.omarchy.org/plugin.h…
I made a space battle plug-in for #omarchy
Try it out!
My name is Tim. I make #retrogames
I'm finishing my game Pixels In Space. It's an old school twin stick shooter like Geometry Wars. Shoot things, get powerups, play minigames, unlock ships. #indiedev




