Andrew Reist retweeted
🔵 🔴 🟢
Dotful Dodger
My entry to #TweetTweetJam 11
Play it here: beepyeah.itch.io/dotful-dodg…
( #pico8 code in following posts)
Andrew Reist retweeted
TinyRally submitted to #tweettweetjam, 498 chars of #pico8! Commented code is up on Itch, minified code and cart in 🧵
Andrew Reist retweeted
SUPER
SOLAR
SYSTEM
SYZYGY
Align the planets before they fall into the sun!
Written in 496 characters of #pico8 code for #TweetTweetJam
Andrew Reist retweeted
If you followed me only because of Bubsy 4D... Did you know we're working on ANOTHER 3D Platformer?!
This is Demon Tides! Our extremely ambitious, open world, and expressive passion project!
You can play the demo on Steam right now!
Andrew Reist retweeted
My latest Paper Apps™ game is up on Kickstarter! LABYRINTH is a CYOA type game with a randomized maze and encounters, based on retro DOS dungeon-crawlers. kickstarter.com/projects/bri…
Andrew Reist retweeted
My entry to this year's #TweetTweetJam is now live! This is a game jam challenging people to make a game in 500 characters of code. Here is 'Neon Highway!'
Thank you to @platformalist for running this wonderful jam again!
Andrew Reist retweeted
botnet update: 20k unique ip addresses / hour, ~18k of which are attempting to spam the #pico8 bbs.
Hold the line, puffin. HOLD THE LINE.
Andrew Reist retweeted
Introducing the first 15 units of my game, each with their own tiny 24x24 pixel mugshot. It was a challenge, but I’m pretty happy with how they turned out! 😅
Andrew Reist retweeted
Shuffleable stacks for #picotron 0.1.1d: because what is the point of a desktop analogy if you can't organise your stuff into piles (mousewheel to flip through).
Andrew Reist retweeted
Finally managed to get the cutscene playing in #pico8.
🥳🎂🤓
Still some rough edges, but I'm pretty stoked.
Andrew Reist retweeted
Some #pico8 keys for #ldjam tomorrow:
LDJWB3T9JA5GRMY
LDJRM8FPVGJNBZW
LDJZZCVMZPM3ZSY
LDJDSF9FS4CPCA8
LDJK77YZA6MCSV8
LDJ3NS9A6S67GP7
LDJFXACEYEJGVT9
LDJEP2634H974ZN
-> lexaloffle.com/redeem
Andrew Reist retweeted
Finally finished my tiny little #Metroidvania game for #Pico1k. Play it here: jadelombax.itch.io/resurface #Pico8
Andrew Reist retweeted
🔍 Here's a closer look at a sample level from Paper Apps™ GALAXY.
Your movement is mandated by a row of pre-rolled numbers along the bottom, but you do roll for accuracy when firing a missile. When you pass through an enemy's firing range, they also have a chance to hit you.
Andrew Reist retweeted
A demo for #picotron 0.1.1d using userdata ops & batch draws to handle 1600 particles at ~10% cpu.
// about batch draws: mastodon.social/@zep/1131612…
Andrew Reist retweeted
You can buy the full game on
@Steam: store.steampowered.com/app/2…
@itchio: amidos2006.itch.io/hollow-fl…
You can also try the #demo on
@Newgrounds: newgrounds.com/portal/view/9…
@indiexpo_net: indiexpo.net/en/games/hollow…
@TheRealCoolmath: coolmathgames.com/0-hollow-f…
Andrew Reist retweeted
After 3 years of development, #HollowFloor is out. Please help spread the word by #like and #retweet and #review
#indiegames #IndieGameDev #metroidvania #indiedev #indie #gamedev #screenshotsaturday #trailertuesday #wishlistwednesday #pico8 #platformer #challenging
Andrew Reist retweeted
Testing #picotron 0.1.1's gif capture with a 210-frame loop. Duration & region can be specified by writing to /ram/system/capture.pod.













