Canadian dev making wacky animal games at Eggnog Games. Runs TweetTweetJam. Made Super Star Duck, Leaving the Tree, Stickyfoot, Maze Dog, and a bunch more!

Calgary, Alberta
Joined July 2016
Andrew Reist retweeted
🔵 🔴 🟢 Dotful Dodger My entry to #TweetTweetJam 11 Play it here: beepyeah.itch.io/dotful-dodg… ( #pico8 code in following posts)
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Andrew Reist retweeted
TinyRally submitted to #tweettweetjam, 498 chars of #pico8! Commented code is up on Itch, minified code and cart in 🧵
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Andrew Reist retweeted
SUPER SOLAR SYSTEM SYZYGY Align the planets before they fall into the sun! Written in 496 characters of #pico8 code for #TweetTweetJam
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If you followed me only because of Bubsy 4D... Did you know we're working on ANOTHER 3D Platformer?! This is Demon Tides! Our extremely ambitious, open world, and expressive passion project! You can play the demo on Steam right now!
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Andrew Reist retweeted
My latest Paper Apps™ game is up on Kickstarter! LABYRINTH is a CYOA type game with a randomized maze and encounters, based on retro DOS dungeon-crawlers. kickstarter.com/projects/bri…
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Andrew Reist retweeted
My entry to this year's #TweetTweetJam is now live! This is a game jam challenging people to make a game in 500 characters of code. Here is 'Neon Highway!' Thank you to @platformalist for running this wonderful jam again!
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TweetTweetJam 10 is almost here! Sign up to make a game using only 500 characters of code! itch.io/jam/tweettweetjam-10 Mark your calendars for May 12-18! #pico8 #picotron #tic80 #gamejam #indiedev
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Andrew Reist retweeted
botnet update: 20k unique ip addresses / hour, ~18k of which are attempting to spam the #pico8 bbs. Hold the line, puffin. HOLD THE LINE.
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Andrew Reist retweeted
Finishing up the character select screen today! Now includes our behatted peasant friend, in addition to the usual fantasy RPG suspects 😅 #pico8 #gamedev #indiedev
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Andrew Reist retweeted
First steps in #picotron
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Andrew Reist retweeted
Introducing the first 15 units of my game, each with their own tiny 24x24 pixel mugshot. It was a challenge, but I’m pretty happy with how they turned out! 😅
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Andrew Reist retweeted
Shuffleable stacks for #picotron 0.1.1d: because what is the point of a desktop analogy if you can't organise your stuff into piles (mousewheel to flip through).
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Andrew Reist retweeted
Finally managed to get the cutscene playing in #pico8. 🥳🎂🤓 Still some rough edges, but I'm pretty stoked.
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Andrew Reist retweeted
Some #pico8 keys for #ldjam tomorrow: LDJWB3T9JA5GRMY LDJRM8FPVGJNBZW LDJZZCVMZPM3ZSY LDJDSF9FS4CPCA8 LDJK77YZA6MCSV8 LDJ3NS9A6S67GP7 LDJFXACEYEJGVT9 LDJEP2634H974ZN -> lexaloffle.com/redeem
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Andrew Reist retweeted
Finally finished my tiny little #Metroidvania game for #Pico1k. Play it here: jadelombax.itch.io/resurface #Pico8
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Andrew Reist retweeted
🔍 Here's a closer look at a sample level from Paper Apps™ GALAXY. Your movement is mandated by a row of pre-rolled numbers along the bottom, but you do roll for accuracy when firing a missile. When you pass through an enemy's firing range, they also have a chance to hit you.
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Andrew Reist retweeted
A demo for #picotron 0.1.1d using userdata ops & batch draws to handle 1600 particles at ~10% cpu. // about batch draws: mastodon.social/@zep/1131612…
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Andrew Reist retweeted
Testing #picotron 0.1.1's gif capture with a 210-frame loop. Duration & region can be specified by writing to /ram/system/capture.pod.
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