
Virtual Card Table - Play cards with your friends and family. Support: [email protected] https://xitter.cf/t.co/hXcmZAt2Bp
Joined August 2014
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A new automation has entered the arena: Shift Objects
This automation moves objects along a path of ordered holders, or around a circle.
playingcards.io/docs/shift-o…
Hey look under there! (...)
With ever more complex games, including those with transparent holders, it can be a challenge to navigate widgets stacked on top of each other.
Our latest update adds a list of widgets to Edit Mode, along with options to select, reorder, and hide
Feeling Stylish? 💅
We're excited to announce that Holders, Automation Buttons, and Label Text can now be styled with colors, gradients, and different fonts. Holders can also have an invisible background with or without a border, for use over custom board images.
Try this on for size
- Edit Mode looks a little different, widgets now appear as they do during the game, no more blue marker whiteboard.
- Widgets can now be resized directly.
- Automation Buttons can be resized 🙌
- Compact width/height inputs and added X/Y location editing.
Editor? I hardly know her!
You may notice the editor looks a little different. We've moved most edit popups into a unified sidebar (landscape screens) or bottom bar (portrait screens).
You spin me right round!
You can now rotate who gets dealt the first card by setting the "Starting Holder Offset" on the Move Objects Automation. (video)
We've also added a Rotate Objects automation, which includes an option to "Randomize" the rotation.
Announcing: Premium Subscriptions
playingcards.io/announcement…
Happy new year everyone! We have a few updates to announce:
Enlarged cards/pieces can now rotate with rotated cards in-game.
Tweaked the timing of when the enlarged popup appears/disappears.
New Players & Sharing popup - this doesn't do much right now but we'll be adding to it.
We've just released a small update with a couple improvements to the 'Move Objects' Automation:
- On holders with a 'Spread' layout including the hand, cards can now be moved to a new group at the start or end
- Rotation can now be rotated one "notch" clockwise/counterclockwise
PlayingCards.io retweeted
#Gamedevs and #Gamedesigners ask yourself this question. Would my game be fun as a board or card game? If the answer is no... you might have a problem.
Cut up paper on your desk or be like me and use @playingcardsio to prototype and find the fun.
If you push the limits you can
1. Quickly go beyond the realm of card and board games and get into more complex mechanics.
2. Collaborate with team members to build it out.
3. Have multiplayer playtest sessions and get valuable feedback early in the design phase.
4. Find the fun without wasting dev time.
You'll know you have a winner if the simple mechanics grab and hold the attention of your playtesters for more than a few minutes.
If the concept is fun and engaging at a simple level, then you have the green light to take the designs further.
You can even do this if you're well into the development of a project and you get hung up with certain parts of your game feeling flat or uninteresting! Step to the side and get back to the basics... us apes have been playing games for millennia before there were screens.
Here are a few examples of heavily automated "board/card games" I've used it for.
Also in this update, cards that are "spread" out in the hand/holders have improved. Players can now place cards between groups or create a new group at the beginning.
Pick a Card, Any Card!
We've just released some improvements to Automation Questions, giving more control over how players choose cards.
- The Questions Holder option can be set to a Player Seat, allowing players to choose a card directly from other's hands.
We've just released an update with some fancy new dice! A D4, D8, D10, D10 (percent), D12, and of course the D20. Available now in an Edit Mode near you.







