Patch 15
launched yesterday! It launched our new Lobby, GUI overhauls, 3D model updates, fixes and improvements to Scratch scripting and infrastructure improvements that are key for the launch of Labs (which should be soon!)
Patch 14 launches a first of its kind in-game Scratch code editor for Gadget, your programmable robot companion! We also added item elevators and fixed some bugs.
Come check it out!
IP: play.rivet.games
Version: Vanilla 26.2
Patch 12 adds industrial smelters, QOL improvements and a *ton* of bug fixes.
Community is starting to flourish as well, come say hi at play.rivet.games :)
(we'll be rolling out small patches throughout the day, currently preparing a new content drop for next week!)
Warm up your generators, it's time to start building!
The whitelists are OFF and the public beta has officially started! Join us RIGHT NOW at play.rivet.games on the latest Minecraft version (26.2).
See you in the hub!
Patch 11 just shipped, with a ton of prep work for the public beta today.
It ships 40 bug fixes and new QOL features, though there'll probably some last minute additions tomorrow as well
I'm super tired, goodnight, can't wait to welcome you in just a few hours :)
We've pulled some crazy hours, but it's been wild seeing it all come together. Can't wait to welcome you all when we open our public beta tomorrow!
It's a beta, so expect bugs and features still shipping (platforms, liquid mechanics). Let's build something awesome together! :)
Patch 10 is here, and it's a big one... 🚂 TRAINS!
Craft custom rails that curve and climb hills, drive your own locomotive, link passenger + storage carts with chains, and let robot arms load your cargo automatically.
+ public beta announcement :)
And of course, still vanilla!
Automatic locomotives can be programmed with your wrench to wait at stop signs, recharge on powered rails, and haul cargo across the map (even through unloaded chunks)
We also updated creatures: koalas climb trees, snakes hunt smarter, birds fly more realistically.
Last two days have been focused on nailing the on-boarding, fixing bugs and getting in a release ready state. Still some stuff left to finish up, but nothing crazy.
We'll announce an opening date and schedule this weekend!
(intro preview, in-game footage)
Patch 8! and this is my personal favorite
It adds dynamic control panels you can lay out yourself, remotely controlled power relays and Redstone switches. This means you can make a fancy corner to control your base, contraptions, or perfectly incorporate vanilla machines
There's a lot more though! our production infrastructure if up and running, and a lot of storyboarding has been done for the initial player experience (still working on the actual implementation)
Hop in the discord to follow our progress and chat along!
discord.rivet.games
You're never gonna guess it, yup, it's patch 7!
We rewrote our entity engine for production-ready performance, smoothed out machine animations, and squashed a wave of bugs and hope to start testing with new players tomorrow! :)
Here's the discord, and a cool look at our internal testing tools!
(performance timings obviously not final, this was during exploratory testing)
discord.rivet.games
Patch 6 just dropped! 💨
Power up with 24/7 Windmills, automate drops with Mob Grinders 📷, and stand on machines with real physical hitboxes! Plus, enjoy a reworked tutorial and fresh new textures.
Check the Discord for the full changelog!🚩
We’re getting super close to release now! We'll be bringing in even more players to test before the end of the week, so stay tuned!
discord.rivet.games









