Clouds have easily been the most time consuming aspect of the project so far. I'm making the old school, sprite-based sort, drawn by hand. A shader lets me control the dark and light parts independently. Next step is to construct a few preset shapes. #gamedev #solodev #flightsim
Sidewinders and target focus nearly done. All kinematic. Local velocity management. Even the gradual uncontrolled spin after cutting out is deliberate rotation lol. #gamedev #GodotEngine
mfw this appears on my tl after I spent hours carefully researching RAF radio chatter to make in-mission dialogue more realistic:















