polylion | making Kukinta retweeted
This indie dev is building a game around megalophobia - the fear of massive objects.
- Players feel powerless
- Designed to make you feel tiny
- Giant limbs moving across landscapes
Looks interesting! Would you play this?
polylion | making Kukinta retweeted
We’re excited to announce that we are bringing official Steam support to Unity 🤝
Quick polish on the onboarding screen
1. on clicks - camera shakes
2. drawn hand-painted grass
#ほのぼのゲーム #gamedev
experimenting with zero-text onboarding
#IndieGameDev #idlegame
working on new tactile clicker mechanic👀, where your "earnings" aren't just numbers, but real, physical world objects
#indiegame #indiedev
prototyped the first step for the stack system
bit late for #screenshotsaturday
polylion | making Kukinta retweeted
Our indie game 🦌🌲
- Explore a dark world full of woeful spirits
- Forage for materials
- Craft cards and master your decks
- Fight enemies along your path
- Dive into the dark nordic lore of #DeathHowl
made the world falls asleep if you step away too long. everything wakes up when you return
#screenshotsaturday #cozygame
#kukinta 's ritual UI - 3 days from concept to this.
inspired by Monument Valley vibes
polylion | making Kukinta retweeted
The sea, the sky and the road ahead of us. Unforgettable.
What was the best road-trip you've taken? Don't be shy to share some pictures!! 🥰 💕
been working on the ritual (progression system) for Echo.
prototype and final design
#screenshotsaturday
polylion | making Kukinta retweeted
Our next project is designed to ruin friendships.
DON'T SCREAM TOGETHER is our 4-player co-op horror game with proximity voice chat.
Escape the forest together, but one scream or loud voice restarts the game for everyone, or the screamer returns as the hunter!
Wishlist 👇





















