
22 | (he/him) |🏳️🌈| Speedrunner & Router | Furry | pfp by @aloeverazzz
California, USA
Joined July 2019
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4:54.299 SMB1 ANY% WORLD RECORD ON HALLOWEEN WHILE LARPING AS MARIO! It doesn't even feel real that I actually achieved this, but here we are. Only 2 frames (33 milliseconds) stand between this run and absolute perfection / TAS tie. 4:54.265 next!
Pr0tal retweeted
Ottawa Police arrest Donald Popadick for indecent exposure in public park
globalnews.ca/news/1300067/o…
Pr0tal retweeted
I had been holding off on posting my thoughts until the interview was released. Director Iñárritu’s “DIGGER” is a film that all of us living in today’s world should see. It is a work that remains with the audience, provoking reflection and sounding alarms. As you absorb this film and carry it with you, a “tool (a digger)” for delving deeper into the future will surely begin to take shape within you. This is a film that will stay by your side for years to come.
賛否両論? 小島秀夫監督は『DIGGER/ディガー』のどこに震えたのか。イニャリトゥ監督と語る”新たな現実”
gizmodo.jp/article/inarritu-…
Pr0tal retweeted
This cctv footage from the portal 2 beta leak is creepy as shit. I sorta wish the final version had the tone of the beta.
Se acaban de filtrar 12 Terabytes de datos de VALVe que que datan de entre 2003 y 2013 y estaban "ocultos" en un repositorio público. Se trata del repositorio completo de VALVe. Esto es muy gordo, podrían encontrarse hasta prototipos del Episodio 3. Podría encontrarse contenido beta nunca antes visto.
La imagen que adjunto es la pantalla de inicio de una versión de Portal 2 de 2009. La comunidad ha empezado a volcarse en investigar estas 12 Teras de Info.
Todo esto está saliendo ahora mismo.
Seguiremos informando.
Pr0tal retweeted
The Backrooms
A world where nostalgia and novelty attack you in the form of "art." I'm blown away. It reminds me of pseudo-3D games from the 2D era, back in the dawn of RPGs and the Family Computer (NES), before polygons and textures existed. Simulated 3D spaces built from looping, repetitive visuals: digital labyrinths unconstrained by the rules of architecture. I used to draw maps on graph paper just to keep track of where I was. That sense of confinement. That feeling of anxiety. Both are revived here in live action. The art direction is clever, incorporating elements of art, architecture, and psychology. This is a 21st-century liminal-space version of "CUBE," a work of surrealism and cubism in which video games of the 1980s and the modern world connect across dimensions.
全米・世界44カ国 𝗡𝗼.𝟭
『#バックルームズ』予告解禁
 ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
―脳を侵食する映像体験ー
現実の
“裏側”へ
─━─━─━─━─━
落ち
る
無限に 続く
都市伝説の黄 色い 部屋
踏み込む 勇気 は あるか
#Backrooms #A24
𝟮0𝟮𝟲年𝟡月𝟒日 公開決定
a24jp.com/films/backrooms/



































