bigboss (@psxdev) profile picture

Working at @thegamekitchen. Opinions are my own

Sevilla, Spain
Joined September 2011
Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)Photo by bigboss (@psxdev)
bigboss retweeted
Guys, OXRSys 1.3.0 is out with an impressive changelog and 10 contributors. Highlights: - Apple Vision Pro client - Meta Quest USB Network support, it's wayy faster than the old USB with adb MANY fixes for almost everything. If you're a Unity user, you need to add the OXRSys Unity Package for building the game because @unity doesn't export @OpenXR libs on mac. If you're a @godotengine user, it's great, you just have to run the engine (from CLI or Home) and everything will work <3 If you're a @libsdl user with SDL_GPU, your app have to be started with CLI or home and targets Vulkan with MoltenVK because SDL_GPU doesn't support Metal yet. For native metal it's OK of course :-D For @UnrealEngine maybe @TimSweeneyEpic can see us and ask to the team to add Metal support to OpenXR. We've a fork for 5.7 and I'll update it to 5.8 but it's for editor only it doesn't work for builds github.com/demonixis/oxrsys/…
1
1
3
369
bigboss retweeted
Introducing terminal-mac. Entire MacOS that runs inside your existing terminal. - Give your agent its own Mac, and keep yours - Watch it work live, next to your terminal - Computer use built in: MCP, CLI and skill - Free & open source
335
490
201
6,985
654,870
Steam FrameOS 0.5.7 Beta just added WebXR support inside of Chromium Audio, battery indicator, bindings fixes And other quality of life changes Full patchnotes: steamcommunity.com/games/416…
Valve seems to be working on making WebXR possible with Steam Frame’s default Chromium browser “Enable support for WebXR via flatpak overrides and launch options“
3
13
1
214
11,622
Testing a new profile for a MSXimus z
4
7
493
MSX SD Maker is a Windows and macOS app that gets an SD card ready for the FPGA MSX machines: an MSXimus (Tang Console 60K, Tang Mega 138K or Zynq), an MSXnano or a Goa'uld — and also for an MSXPico and the MSXBOOK / OneChipBook / 1chipMSX (OCM-PLD) #msx github.com/Papipapito/SD_Mak…
2
8
22
683
While testing the profiles, I created one with dual Z80s and dual V99968s; it is possible to have two MSX systems running simultaneously—this is just a test. #msx #v9968 #v9990 #msxfpga #msximusz
2
13
25
2,455
bigboss retweeted
When I started OXRSys (OpenXR-OSX at that time) I had no idea that many people will contribute like that. Tbh it's hard to follow every PR (sometimes 5 PR a day, thanks to AI lol). I'll publish the next version next week, after stabilization. It's very something cool right now. Yes VR (and MR) on Mac is a thing, and yes It's worth it. Working on Windows is a pain, especially when you're a Mac user. That's why we need more native VR apps/games on Mac. You can build @unity apps/games on mac that target OpenXR (you need to use the OXRSys plugin to ensure the build is ok). @godotengine is also a great choice, it supports both Metal and Vulkan. Finally, it's possible to use @UnrealEngine too, with some hack, thanks Claude for that! Of course you can use @libsdl and SDL_GPU (but only with Vulkan/MoltenVK for now) and any native frameworks.
1
12
788
El Vampire Killer crea sus pantallas usando 8x6 metatiles de 64x64 pixeles. Así que cada una ocupa 256x192 pixeles. Pero los 16 pixeles superiores de cada pantalla quedan tapados por el marcador. Por eso hay partes/gráficos que nunca se ven en el juego. #Castlevania #MSX
4
31
1
139
3,871
NJEMU v3.1.0 released! New features have been added: Experimental Wide support for PSP and PSVita (lovely screenshots), HDD support, and pixel-perfect 240p for PS2, Joystick support for Desktop Remember it supports CPS1, CPS2, MVS, NDDZ, and PS2, PSP, Vita, Desktop #Retro #Arcade
1
16
57
2,389
bigboss retweeted
Samsung Smart TV owners no longer need developer SDKs to sideload apps. 𝗔𝗽𝗽𝘀𝟮𝗦𝗮𝗺𝘀𝘂𝗻𝗴 𝘃𝟯.𝟮.𝟬 just dropped on GitHub. It bypasses the heavy Tizen Studio workflow, letting you install community apps straight to your TV over local Wi-Fi: • 𝗡𝗼 𝗧𝗶𝘇𝗲𝗻 𝗦𝘁𝘂𝗱𝗶𝗼 𝗦𝗗𝗞: Generates developer certificates and pushes packages automatically • 𝗖𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝘆 𝗔𝗽𝗽 𝗖𝗮𝘁𝗮𝗹𝗼𝗴: Sideload Jellyfin, Moonlight, TizenTube, and custom .wgt packages • 𝗧𝗩-𝗦𝗶𝗱𝗲 𝗦𝘁𝗼𝗿𝗲 𝗖𝗼𝗺𝗽𝗮𝗻𝗶𝗼𝗻: Install the on-TV store app to browse and update packages using only your remote • 𝗖𝗿𝗼𝘀𝘀-𝗣𝗹𝗮𝘁𝗳𝗼𝗿𝗺: Companion client runs on Windows (WinGet), macOS, Linux, and Android Safe and non-destructive uses Samsung's native developer connection without modifying core firmware. GitHub: github.com/Apps2Samsung/Apps…
1
12
98
5,280
The best PCVR Streamer App for Vision Pro has just entered TestFlight! If you gave up on previous solutions for one reason or another, I STRONGLY suggest trying this one out It’s FANTASTIC. And not just due to my constant feedback to make it PEAK 🤣 strandxr.com/testflight
Would you believe me if I told you I had a little portal to VRChat on my desk? Alongside all of my other spatial computing apps/tools/windows? Truly a glorious future we live in
12
16
184
13,360
Interesante fanfilm que traslada a un cortometraje realista hecho mediante IA (@Magnific_AI y @javilop mediante) el videojuego "Indiana Jones y el destino de Atlantis". Me lo hace llegar mi querido @Dr_AntonioFrey... cómo no, un doctor en Arqueología 😉 youtube.com/watch?v=O8k7PP38…
5
23
87
8,000
Ya está disponible el vídeo de la charla en el canal de la UOC: youtube.com/watch?v=TkSBGVq6…
El 3 de octubre daré una charla irrepetible con Toshinari Oka, programador del Metal Gear 2. Destriparemos el código del juego: os contaré cosas que he descubierto tras desensamblarlo y Oka-san nos dará el contexto real de la época. Se agradece retweet symposium.uoc.edu/148424/pro…
9
66
1
143
5,603
One Must Fall: 2097. I can't describe what the feeling was the first time I saw this game running on a friend's computer - that 3D feeling 😱 Now, thanks to the github.com/omf2097 project, I've been able to port it to the PSP. It works smoothly, and it is super enjoyable 🕹️
6
15
916
macOS Developers should update their /etc/ssl/cert.pem file to remove the compromised eMudhra certificate. Apple has directions here: support.apple.com/en-us/1495…
22
167
12
963
91,613
bigboss retweeted
🚨 Steam Frame just got a pretty BIG community upgrade. Frame Control 0.4.10 is out, adding a many new tools for Valve’s headset. • Record what the headset sees • Captures audio with the recording • Saves directly as MP4 • Export FULL Steam game clips beyond the normal 60-second export • Backup game saves, settings & Android app data • Restore backups after a factory reset • Force quit frozen games • Automatically copy screenshots & clips to your PC • Return a headset stuck in Desktop Mode back to Game Mode • Experimental Windows PC-in-headset support Recording is handled directly by the Steam Frame’s own FFmpeg, so there’s nothing extra to install. The developer also tested recording on a real Steam Frame at 1080p H.264 with AAC audio. This is an UNOFFICIAL community project, but Steam Frame tools are getting much more support. 👀 Thanks to Jonathan for the tip!
3
5
17
2,092
OKAY, here it is! A timelapse of me playing with Whisk3D on my physical Sega Dreamcast, direct hardware captures spliced together. I had never heard of Whisk3D, and I wasn't familiar with @dante_leoncini's work... Plus then hearing it was never actually tested on actual HW made me just assume the worst, because that shit NEVER works out in the end. ...but I AM SO GLAD I WAS WRONG! What in the ACTUAL!? Some sort of real-time 3D editor/engine with property inspector, prefabs, widgets, dynamic lighting, and more, and it's all working flawlessly on hardware? This is fantastic work, man! Does it support mouse and keyboard input yet? Somebody get this man a Dreamcast!!!!
¿¿alguien tiene un Dreamcast por el amor de dios?? necesito saber si Whisk3D funciona en un Dreamcast real y no solo en un emulador. en un rato subo el .cdi a leoncini.com.ar para que cualquiera lo pruebe
4
30
240
4,877
bigboss retweeted
1984년 매킨토시로 변한 아이폰 듀오 애플의 첫 폴더블폰 〈iPhone Duo〉를 반쯤 접으면 1984년 매킨토시를 재현한 작은 노트북으로 변신합니다. 새롭게 공개된 〈Tiny Computers〉는 매킨토시부터 윈도우 95·XP까지 고전 컴퓨터 10종을 체험할 수 있는 앱입니다. 키보드 입력은 물론 그림 그리기와 간단한 게임도 즐길 수 있으며, 일반 아이폰과 아이패드에서도 이용할 수 있습니다. 🎥 idanbo
155
1,892
424
11,733
2,022,427