QED Programming Language (@qedlang) profile picture
Joined August 2018
I've improved the Flappy bird QED code quite a bit! It has now less than 200 significant lines of code and looks even clearer than before. It shall be updated soon in the website.
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The code is now 60% the size of the original js code.
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I just coded a first game in QED, a port of a javascript Flappy Bird! Source: github.com/hocuscodus/qed-la… To play online: qed-lang.org/demos (the last demo, press Run). The peculiarity of this implementation is that there is no state (getReady-play-gameOver) nor state (1/4)
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machine to handle the update-draw code. It is rather strictly procedural, which is uncommon in an event-based browser env. It is basically a while loop (line 268) on GetReady(), Play(), GameOver() calls (line 192). The various components are coroutines, so they execute in (2/4)
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It's been some time since I've written here! I just wanted to wait until something significant happens. With a redesigned QED language and a revamped website now including a complete tutorial, I feel this is the right moment! qed-lang.org
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Here is a sneak peek of a new demo made using the *revised* QED language: the Todo list benchmark! (Still under debugging though). Completely standalone. ~160 LOCs. No import/HTML/CSS/JS: qed-lang.org/demos2/?categor…)
My article “A return() For All Seasons” was just published in the latest issue of Human Readable Magazine! Check it out here: humanreadablemag.com/issues/… #hrm #programming #magazine
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My article for Human Readable Magazine Issue #2 was just released! Check it out here: humanreadablemag.com/issues/…. Big shout-out to pek and his team for such a nice editing job! All issues are now #free ! #stayhome #staysafe #hrm
Paying homage to the languages that influenced QED development: qed-lang.org/qed/2018/09/07/…
Welcome to QED Twitter account!