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#TudoPeloTom 🍅 não compensa paizão 19/07

Joined November 2022
Photo by Quarte (@quartekl)Photo by Quarte (@quartekl)Photo by Quarte (@quartekl)Photo by Quarte (@quartekl)Photo by Quarte (@quartekl)Photo by Quarte (@quartekl)Photo by Quarte (@quartekl)Photo by Quarte (@quartekl)Photo by Quarte (@quartekl)Photo by Quarte (@quartekl)
Eterno DragĂŁozinho đŸ‰â€ïž 🎹: @MeyHuu_ #TudoPeloTom #EternoTom
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Eterno Juca ⭐
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Não entra na minha cabeça alguém fazer mal pra um bichinho tão tranquilo quanto Juca, todo mundo aqui que vinha pro mercado da minha gostava tanto dele cara e alguém vai lå e simplesmente faz mal... E tão revoltante
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gente mas vamos la SE voce é TAO engraçado POR QUE esta SOZINHO essa noite?
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ACABOU!!! Lula reeleito com mais de 51% dos votos virada historica do velho
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VSFD KKKKKKKKKKKKKKKKKKKKKKKK TIME FDP, FORAM COM VONTADE DE JOGAR PORRA NENHUMA đŸ€ĄđŸ€ĄđŸ€ĄđŸ€Ą #Flamengo #Libertadores
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A mudança está chegando

đŸ€– Made with AI
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Stop blaming everything on us.
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meu avĂŽ viu o Brasil de PelĂ© meu pai viu o Brasil de Ronaldo e eu vi o pior Brasil da histĂłria đŸ”„đŸ”„đŸ”„đŸ‡§đŸ‡·đŸ‡§đŸ‡·đŸ‡§đŸ‡·
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Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work. Read more on Bungie.net: bung.ie/bungiefuture
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VENCEMOS CARALHO!!!
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work. Read more on Bungie.net: bung.ie/bungiefuture
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E vai aumentando a coleção
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Cada vez mais a sony me dĂĄ mais motivos pra ter um Xbox do que um PlayStation
As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward.
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Seja humilde rapaziada đŸ”„đŸ”„đŸ”„ @Dakebuh
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SIMPLESMENTE O GOAT🎉
🚹 Ryan Gosling Ă© confirmado como o novo Motoqueiro Fantasma do MCU.
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Maldito Twitter, matou os balĂŁo
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Soltou a bomba e foi embora, gostei
A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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Eterno DragĂŁozinho đŸ‰â€ïž 🎹: @MeyHuu_ #TudoPeloTom #EternoTom
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⚠PRECISO DE AJUDA⚠ Ontem o meu gato Tom foi internado por conta de uma obstrução urinĂĄria, ele teve um dano significativo nos rins e vai precisar fazer uma cirurgia daqui a alguns dias para tirar 3 cĂĄlculos senĂŁo ele pode vir a falecer +
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NUNCA SONÓ EL OPENING Y JAPÓN FUE ELIMINADO DEL MUNDIAL 😞
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12 anos de histĂłria chegando ao fim indigno de um jogo como este
Read the full blog at bung.ie/d2_may_21_2026 For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to. We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all. We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars.
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