Lanie Dixon retweeted
Episode #12 is out! 💣
We talked about User Research and frustration
Thank you @queenofthedilly for joining us!
⤵️
youtube.com/watch?v=0mF4XcaV…
Lanie Dixon retweeted
omg its @queenofthedilly on the latest @LogicBombCast episode, talking about her work on @Rainbow6Game
youtube.com/watch?v=0mF4XcaV…
Lanie Dixon retweeted
Ubisoft’s @queenofthedilly presents her learnings using The Wizard of Oz method at @OctothorpeGames
#gamesur
Lanie Dixon retweeted
Replying to @seb_long
@seb_long and @queenofthedilly defining methods used for #gamesur
Mixed research methods allow us to explore everything on both a micro and macro scale.
Lanie Dixon retweeted
How does playtesting make games better? Why is a psychologist’s voice valuable in everyday #gamedev? Where did games UX come from?
@queenofthedilly and I present
“Building Confidence in Talking ‘Games User Research”, a talk for fledgling #UX Researchers at #gamesUR next week.
Lanie Dixon retweeted
An in game environmental screenshot of #TheIrregular from the #SherlockHolmes universe! #Sherlock #gamedev #indiedev #VR #madewithunity
Lanie Dixon retweeted
Have you read @queenofthedilly's article on #userresearch for #TheIrregular? Check it out! #gamedev #GamesUR
ow.ly/AbQ130dzFO4
Lanie Dixon retweeted
We had @queenofthedilly co-founder of #OctothorpeStudio in for filming. She has amazing insight on user testing. Excited to share soon!
Lanie Dixon retweeted
When I say "empathy is a core dev skill", I don't mean "be nice".
I mean "fully imagine being a person who DOESNT know how this shit works."















