
Passionate about gamedev technologies. I create things. Created #raylib, #raygui, #rres and many other tools as @raylibtech. FOSS at: https://xitter.cf/t.co/sIUDDNc2tV
Barcelona
Joined October 2010
- Tweets4.9K
- Following2.9K
- Followers22.3K
- Likes24.8K
Hey! **raylib 6.2** is out! π₯
It was supposed to be a small patch version but it comes with +300 improvements from +100 new contributors! π
Release notes: github.com/raysan5/raylib/reβ¦
Windows Installer: raysan5.itch.io/raylib
I'm working again on the paperwork to apply for a grant for raylib, listing tasks+cost to improve the library and its ecosystem. I'd like to hear some ideas from users! π€
Tip: Maintenance is a serios concern.
Warning: No, Vulkan/Metal support is not considered.
the font is the signature π
#raylib
Iβve released EONDRIFT Singularity Protocol, a small anti-gravity racing game built with raylib and inspired by Wipeout and F-Zero.
6 stages, 8 pilots, and online mode. Still a work in progress. Any feedback is welcome.
play.google.com/store/apps/dβ¦
#indiedev #raylib #gamedev
Replying to @neonxgone
About 5x faster to prototype right now with Unreal Engine and 10x with ThreeJS. Working to reverse the gap by year end.
Today I made two handles, one for an old hammer (that I also restored) and one for an old chisel with a broken one.
All handmade, no power tools. I really enjoy working this way and the result feels really unique. π―
Hey! In a couple of weeks I'm participating as a panelist at @gamescomasia, to talk about open-source engines! π₯
Can open-source game engines be the next industry shift??? I'm sure you already know the answer! π
If you come to the event, ask me for a #raylib sticker! π
and sooner or later they will realize they need simplicity for maintainability and high performance to compensate slop + hardware costs... and AI will probably recommend to use #raylib.
Just implemented a custom file-dialog/file-browser control for #raygui, 1000 locs, immediate-mode, handmade from scratch...
Quite happy with the result, if only I was paid to work on this kind of things... unfortunately this art soon will be lost... like tears in the rain...
can it run doom? can it run raylib? can it run raylib doom? π±
I ported the original #Doom (1993) code to #raylib, which allowed me to easily build it to many platforms like #Android, #AndroidXR, Meta Quest 3, #WebAssembly, #Omarchy , Ubuntu (x64 and arm64), Windows, MacOS (Apple Sillicon and intel) amongst others.
Take a look at the binary releases and the source code on GitHub: github.com/raydelto/raylib_Dβ¦
@raysan5 @romero @romerogamesltd @ID_AA_Carmack
















