
creator | @bluecursestudio | @snackodev | gaming/programming/ai
Redmond, Washington
Joined March 2013
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recursive retweeted
Games have the most complex codebases I’ve ever looked at. Not even touching on game design, all the clever tricks that come with performance and network optimization, and the fact you have the most entitled client base of any industry.
Coding throughput was never the bottleneck.
recursive retweeted
You would not believe all the behind-the-scenes struggles required to make an ambitious video game. There are just so many things.
recursive retweeted
The consequences of moral actions should never be feared
In watching the clip below of Danya's last stream and hearing the pain in his voice, how deeply the baseless accusations affected him, I am left so mad at what we all allowed to happen right in front of us.
It's time to stop worrying about the backlash. I am calling on the FIDE EDC to remove Vladimir Kramnik from the FIDE record books, revoke his title, and disqualify his world championship. Chess is one of the most beloved games in the world and should be a place for kindness and inclusion. It should be unilaterally unacceptable to use a platform that Chess has given you to bully, harass, and slander a colleague. What Kramnik has done to David Navara, Hikaru, and Danya, and others can not be tolerated.
It is up to our community and the governing body to set an example that this type of behavior will have consequences. Make it known loud and clear that Chess stands against these hateful acts. If you do them intentionally and maliciously there will be no place for you in our game.
FIDE and it's EDC must establish clear policies moving forward around the safety of it's players both in person and digitally. The events leading up to this tragedy happened in broad daylight over the last 18 months. They could have been stopped. Nothing like this can ever be allowed to happen again.
recursive retweeted
if you have ever shipped anything at all you are in the top 2% of software developers
out what even causes it to happen on some people's games) - I'll try to do more work on that
regarding softlock on conduit, was it while you were exiting the cutscene when you first initially enter?
Replying to @rawrity78 @_chippie
ahh yes, the tool usage issue is a super annoying one that I can't personally reproduce, I thought I had potentially fixed it with a recent update since people who were having it in discord stopped complaining about it >> (it doesn't happen to me and I cannot figure
Replying to @rawrity78 @_chippie
dev here, do you mind me asking what those two issues were specifically? i'd like to fix them 🥴
Replying to @KappaBits
i can only imagine how much total bs you've been dealing with 😥
keep fighting
Replying to @MissySpooksGame @snackodev
thank you for playing and for the kind words!!! ^^
Replying to @recursive404 @puncayshun
- when burned out, be happy with very small amounts of progress. just TRY to get some progress done. 5-30 minutes is enough, just make sure to have your progress logged/visible to you in some way (mine are mostly in the form of commit messages) [3/5]
Replying to @recursive404 @puncayshun
- have something physical that you do to get you out of your head/stop your thoughts. i find gyms to be too expensive in money/time, so my routine is biking around when I'm feeling bad, or playing beat saber (it's a good workout + i really love music/moving my body) [2/5]
Replying to @puncayshun
idk if you remember me (itoa, super old sm64 runner) but i've been working on a game as a solo programmer for 5 years now - mountains of work, deadlines, burnout, and nobody caring are very near and dear to me 😰 but here's what roughly helps me get through it [1/5]
Replying to @kozykricket @snackodev
thanks for checking it out and noticing our care put into it, it's quite a project and hearing that always helps😅
Replying to @snackodev
seeing what people do with the building system is so insane... 😲😳😳
Replying to @recursive404 @Jadenfire
the next big content update we're working on is for NPCs, and that'll allow you to move the NPCs into the different maps/place buildings wherever










