Rico retweeted
John Carmack avoided floating-point trig in DOOM
angles were stored as 32-bit integers, with a full circle represented by 2³²
sine and cosine came from lookup tables
Rico retweeted
dê a um dev ocidental o poder de um Ps5 Pro e ele vai fazer o lixo mais feio e mal otimizado da história tendo q se escorar em DLSS pra bater 1080p, dê a o poder de um Ps4 pra Nintendo e ela faz gráficos de Ps6
Rico retweeted
Might as well bite on this. Lots of people not involved in making this game seem to have an opinion that DLSS would have been a better option than SMAA+FSR1. Given that I wrote FSR1, I'll venture my thoughts ...
Rico retweeted
Many thanks to @ricolantern for his findings and comparison on early Bootown! Glad to have helped with some early screenshots and footage I found, includes japanese subtitles
youtube.com/watch?v=zMQK-wO7…
Rico retweeted
This looks fucking sick.
If you do this, can you still put data on the disc and will it still read?? Or is it purely decorative?


























