@rive_app

The interactive experience engine. Design, animate, and code in one place. Ship everywhere.

San Francisco, CA
Joined February 2016
Pinned Tweet
Introducing the Rive CLI and RML. A command-line tool and a text format for building Rive files with your AI agent. Everything in this video was built by agents working with a person in the Rive CLI.
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Rive retweeted
Made using Rive CLI
okay, this is all coming together now 💛
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Made with Rive!
set of animated badges with 3d effects using joysticks
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Updates on Hallo Lane! Loved creating these assets in @rive_app 💖especially the main character! The workflow has been super smooth. We have a shared folder in a Rive space, and @guidorosso pulls everything he needs directly into the project using the Rive CLI. Working with the agent sped things up and let us focus more on the creative side! Check it out! hallolane.com/ 🍬🍭🎃
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Mixed reality on Quest 3, powered entirely by Rive. This is where creative work is headed. Agent speed. Artist control. Sanu designed film UI for Marvel before joining Rive: Black Panther, Thor: Ragnarok, Avengers: Infinity War, and more.
RDJ just kicked off the hype around @specs ! 2027 is going to be the year of AR glasses, and @rive_app is so ready for it! I've been working on a little hologram project using Rive CLI + Quest 3, pushing what's possible with Rive in mixed reality and seeing just how far the Rive GPU renderer can go. Yep, the entire experience is rendered using Rive GPU! It's kind of unbelievable how quickly we've gone from "we can do 3D" to THIS! So freaking proud of the dev team at Rive! Exciting times ahead! 🚀
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RDJ just kicked off the hype around @specs ! 2027 is going to be the year of AR glasses, and @rive_app is so ready for it! I've been working on a little hologram project using Rive CLI + Quest 3, pushing what's possible with Rive in mixed reality and seeing just how far the Rive GPU renderer can go. Yep, the entire experience is rendered using Rive GPU! It's kind of unbelievable how quickly we've gone from "we can do 3D" to THIS! So freaking proud of the dev team at Rive! Exciting times ahead! 🚀
Lights on. 💡 Introducing SPECS x Robert Downey Jr. SPECS.com
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made a whole deck of retro cards just to choose how to fly and nope, the ships aren't videos! they're rendered live in 3D and respond to your controls all done in @rive_app . the Rive CLI made building this so much easier than I expected
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Premium products deserve premium experiences, but most configurators and dashboards still feel like slow websites. Games solved this years ago. Everything reacts, everything moves, and it all runs smoothly on modest hardware. No runtime fees, no royalties, and open-source runtimes.
🤖 Made with AI
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This was an unofficial demo created with Rive and Rive CLI xitter.cf/guidorosso/status/2112…
Got some performance improvements in. Try it live: rive-vehicle-interface-i8bka… Made with @rive_app
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level up 🏆 tap the badge and it rolls to the next level. made with @rive_app
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Daaaaamn 🤯 This is huge!!!!
Big new feature coming to Rive: meshes on anything inside a component, including vectors and text. Until now, meshes only worked on images. You could always deform vectors directly, but you had to rig and weight every single point. Now you can place a simple mesh on top, bind and weight just a few vertices, and keep all the detail in your vector art. That makes it much easier to deform complex components with bones and N-Slicing.
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First time trying @rive_app in a web project I am working with on my full-time job. Not to ship to prod yet but to showcase capabilities of Rive to my сolleagues. This is 100% built with Claude and RiveCLI and goes far beyond of what js chart lib is capable of. Sound on
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Leaf Blower now has 7 levels to play including Halloween Yard. Made with @rive_app Try it here: leaf-blower-i475um.rive.to/?…
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Angular Gradients landed in @rive_app!
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Can’t sit still to meditate, so I rig jellies 🧘 x 🪼 x @rive_app
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This is fire. Rive will change all digital surfaces and websites.
Got some performance improvements in. Try it live: rive-vehicle-interface-i8bka… Made with @rive_app
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Simple Hack ‘n Slash mobile game generated around my lancer character animations, built with Rive CLI. Needs some balancing :)
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Audio on! Procedural audio in Rive
Another one with procedural audio!
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Another one with procedural audio!
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Been exploring the Rive CLI, so I built a concept for a kinetic light installation, all in @rive_app 28 fins react to where people stand, how they move and how long they stay. You can design how it behaves, run it live and replay past sessions.
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