grime retweeted
Binance’s 2025 report highlights Fableborne S4 for outperforming mobile F2P benchmarks on retention and consumer spending!
Read the full report below:
nitter.gq/binance/status/2011740…
Every year tells a story.
This report breaks down how the industry scaled, matured, and moved forward in 2025 and what it means for 2026.
Full report by @BinanceResearch 👇 binance.com/en/research/anal…
grime retweeted
Play Fableborne. Win $POWER. Use $POWER to buy NFTs on @opensea !
Powerful utility added to the Fableborne Flywheel thanks to our friends at Opensea! ⚔️⛵️
$POWER just got plugged into OpenSea.
Your in-game @fableborne grind can now be spent buying NFTs. What will you pick up?
grime retweeted
Power Protocol will be expanding. A new ecosystem partner will soon join @fableborne
A publicly listed leader in digital entertainment:
- Millions of users
- Over $600M in user spend last year
- A global footprint across gaming and interactive entertainment
Together we will be unlocking new ways for millions of users to participate in on-chain experiences.
This partnership marks a major step toward $POWER becoming the economic layer for consumer apps and adoption.
grime retweeted
The Power Protocol White Paper is live.
Read about our vision, strategic pillars, tokenomics, and how we plan on taking Power Protocol to the masses.
The ecosystem for blockchain entertainment. Fueled by $POWER.
power-protocol.gitbook.io/po…
grime retweeted
If you’re still into web3 gaming, here’s why you need to pivot to @Fableborne:
1. We have true, data backed, battle-tested conviction in Fableborne from a core loop, player progression, and marketability perspectives.
1a. Pixion Games, our studio creating Fableborne, has killed 5 games prior to Fableborne. Emotional ties, hard work, and lots of time went into those 5. But as we know in game dev, you have to cut your losses when you know it won’t be a hit. Gaming is a hits driven business. You either create a mega hit, or you die. The space is too consolidated to be good, great or exceptional. You need to be a hit.
1b. So why didn’t we kill Fableborne and why do we believe it will be a hit? If you’re doing it right, each game you “kill” should get you one step closer to your hit title. Time not wasted, and taking learnings along the way. As I said above, we’ve performed marketability tests and battle tested Fableborne over and over. When the data is as strong as it was for Fableborne, you go all in. Now it’s up to our team to execute and deliver.
1c. Speaking of the team, how do we know that the people looking at this data I’m talking about know how to use it and execute upon it? I can go on and on about every one of our 25 team members, but let’s look at 2 key players: The man leading the charge @Kam_Punia, our founder, does not lose. I see lots of Pokemon and Magic The Gathering TCG fans in Web3. Well Kam was given the impossible task of talking Yugioh at Konami, and beating out these two giants. He grew Yugioh to a 9 figure market in Europe and crushed them both. If that isn’t impressive to you, I SUMMON POT OF GREED AND DRAW TWO ADDITIONAL CARDS! We have @MariaFuzzyland. Lots of you web3 mfs post about the Grand Exchange and say RuneScape streets raised you. Maria, who leads our Product and Game design was the product manager at Jagex/Runescape for their live-ops and player UA funnels. I give you free armor trimming in Fableborne. TLDR, our team is stacked and the best in web3.
1d. Now does all of the above guarantee success? Of course not. But in this space you have the luxury of being able to place bets on success. Our conviction in Fableborne is more than strong. Our testing (pre-tge might I add not after 🥴) indicates we could have a hit on our hands. Which is why we are also confident in Fableborne leading the charge for $POWER and @PowerPrtcl. You don’t launch a token without max, data backed, battle tested conviction, and we have it in droves.
2. The game creates viral, organic hype. Much to the dismay of our community, Fableborne has only been live and playable for about 10-11 weeks in the last 14 months. Believe it or not. Yet it’s still touted as one of, and to many, the best game in web3. When we turn it on, it has taken over the timeline and CT mindshare every single time. Millions in earned media from true organic UGC. We haven’t done massive creator prize pools, info-fi slop, “ambassadors” who are paid shills renamed as ambassadors who are ambassadors for 50 different companies, etc. we’ve worked with some creators for sure, but the hype is real at large. For example, we’ve worked with @Kyroh, but it was not part of any of his deal to acquire 3% of our NFTs. He does that because he has max conviction and wants to be king.
2a. The above has been with Fableborne at ~35% of its full potential. It will only get more fun, more complete of an experience, more powerful. Some of these new systems will be available for you in S4 👀
I’m running out of characters. Join us. join Fableborne.
Sentiment on gaming is at an all time low . Probably means there’s no better time to get in. If web3 gaming needs a hero , it just might be us .
Gn
grime retweeted
Meet the Sorceress. a new and powerful unit that wields dark magic! 🧙♀️🔮
Want to harness her power? Be the first to use her defenses in our upcoming Preview Playtest! 🏰
Limited spots available to the public. Secure your spot now: alphabot.app/fableborne-play…
grime retweeted
Ronin Effect Case Study 1: Fableborne
From Migration to Absolute Monster in 100 Days ⚔️
@fableborne is a Web3 ARPG inspired by Diablo and Clash of Clans.
The game has turbocharged their DAU, generated millions in volume, and even won awards – all since migrating to Ronin in Q4 2024.
Let’s study the Ronin Effect <> Fableborne 🧵👇
grime retweeted
We're taking our commitment to the next level! Our official @Ronin_Network Validator goes live this Thursday! 🔷💥
Backing the network. Strengthening the ecosystem. Powering the future. ⚔️🛡️
A huge milestone in our Ronin journey. More details soon. 🫡
grime retweeted
People really don't talk about this enough but @MariaFuzzyland was literally a product director for Runescape specializing in marketplace and economy.
We have a joke in web3 that anyone who knows what they're doing in the space grew up playing Runescape/Vanilla WOW.
Maria was literally building Runescape.
Fableborne.
grime retweeted
The Fableborne Kingdoms have revealed! ✨
Head to the Ronin Market now to see which Kingdoms you will be ruling!
We want to see them all! Post your Kingdom below! 🏰 👇

















