RIP ᴛᴡiᴛᴛer retweeted
when i first saw this it honestly looked like a vtuber model edited over an irl video
this looks so good LOL
RIP ᴛᴡiᴛᴛer retweeted
Meta is deprecating its own Quest third-person capture tool and officially supporting LIV instead:
uploadvr.com/meta-is-depreca…
RIP ᴛᴡiᴛᴛer retweeted
Meta Ditches Its Own Tools in Favor of LIV Partnership for Mixed Reality Capture on Quest
See more 👉roadtovr.com/meta-ditches-mi…
RIP ᴛᴡiᴛᴛer retweeted
This isn't some theoretical "fitness should be fun" speech by an idealistic VR game developer.
Fun is nature's way to get us fit.
Mammals play to increase fitness (fitness in the broader, evolutionary sense). We simulate real life in a low-consequence environment, and are rewarded with: Fun!
So games are meant to be sugar coated pills - the sugar being Fun, the pill being Fitness.
Video games are great at generating Fun, and although some prop our social, motor or thinking skills, let's be honest - most just exploit the fun circuit.
All sugar, no pill.
And that's fine. As gamers, we go in knowingly looking for fun, not fitness.
But it troubles me to see video games decrease our fitness outright; Exploiting the fun circuit so well that we let our physical, mental and social health deteriorate. To me, it's a preversion of what Fun, Play and Games should be. I want nothing to do with that.
VR is a medium where my moral and professional aspirations align right out of the box. I can give people Fun which increases their Fitness (at the very least their physical fitness) - just as nature intended.
Done right, all you feel is Fun. But at the end of the day you get the deep satisfaction of increased fitness.
I think this is what VR gaming can do.
It can make games good for us again.
Fitness shouldn't be a chore. It should be something that happens to you while you're busy having fun.
Check out this illustration.
In 2017 we tried explaining VR gaming's potential to do our bodies good, as opposed to what traditional gaming (which we love!) has been doing to us as a species.
Today we like calling it "collateral fitness" :)
RIP ᴛᴡiᴛᴛer retweeted
Imagination ONLY comes from constraints — we as human beings are always constrained: by our mortality, by fragility of our bodies and minds, by the pressure of the world we exist within.
If everyone can create everything without any constraints, nothing of value will be created.
Replying to @c_valenzuelab
In Creative Software 2.0, machines push the pixels. Machines draw. We direct. We create with machines that can create anything. Constraints come from a lack of imagination, not from a lack of specialized knowledge. The most successful creators will be the most imaginative.
RIP ᴛᴡiᴛᴛer retweeted
me n some of my coolest friends doing TF2 cosplay back in the day 😏 it was the best of times
RIP ᴛᴡiᴛᴛer retweeted
📢 OhShape Ultimate now available on @MetaQuestVR and @PICOXR 📢
▶️ New cool menu environment
🤏 Improved interface with a modern style
🏯 New Asian environment for the 3rd album
📖 Enhanced tutorial level
🎉 Electro Party DLC is free for all
Go and try it!
#VR #quest2
RIP ᴛᴡiᴛᴛer retweeted
BODYCOMBAT VR has been named @MetaQuestVR's 'Best app of 2022' if anyone needs me I'll be ugly crying into my headset 😭❤
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RIP ᴛᴡiᴛᴛer retweeted
After recent news of the Quest 2 price increase, we have decided to do the same
LIV is now going from absolutely free to ABSOLUTELY FREE. Sorry for the inconvenience
RIP ᴛᴡiᴛᴛer retweeted
Any creators going to #TwitchConAmsterdam ?
If you see any of us wearing LIV swag: hit us up! We may have some fun stuff to give out on the show floor ;D
RIP ᴛᴡiᴛᴛer retweeted
#FeVRDreams #podcast s03e03 @teamfevr #shockwave @crindash @Ruirize @LIV
discord.gg/fevr
〽️ @AntlionAudio🎙️ #ModMic #fevrtwt
🔴Live now on #twitch:
mongoverein.dyndns.org/twitc…
RIP ᴛᴡiᴛᴛer retweeted
What is being built at @LIV is a beyond exciting glimpse of what is possible and what is to come in AR & VR. Today's news of our investment is an expression of that excitement, and of our belief in the team led by @DrDoomVR and @ruirize.
Congrats to all!
venturebeat.com/2022/03/31/l…
RIP ᴛᴡiᴛᴛer retweeted
Today we’re excited to announce a $8.5M Series A led by @Bitkraft with participation from Sony Innovation Fund, @SamsungNext , Amazon Alexa Fund, Olive Tree Capital, @CredoVentures and @davewu!
venturebeat.com/2022/03/31/l…
What's next? 🧵
RIP ᴛᴡiᴛᴛer retweeted
Update on my progress learning C++ and @BeatSaber Quest modding; I present a fully working build of @steffandonal's Claws ported fully to Quest by yours truly on 1.20.
Expect a release soon.
TODO and link to gameplay with Claws on Quest in replies.
#VR #BeatSaber
RIP ᴛᴡiᴛᴛer retweeted
Devs - We've made a much needed update to our developer dashboard! Login now to check out insights on number of hours captured, number of creators that have played your game using LIV, and much more!
Read all about it: liv.tv/blog/check-out-our-up…
RIP ᴛᴡiᴛᴛer retweeted
It's an IRL Ready Player @ruirize! (Just devs doing dev things). Work on our updated website is underway!
Avatar is by @readyplayerme - you can create your own to use with LIV by going to liv.tv/create-avatar !
























