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Video game history uncorked. A magazine from @bipedaldog / @rdbaaa /// Now sharing cool history bits on Twitter!

Joined December 2010
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In 1997, Maxis revealed a new version of SimCopter for the Nintendo 64. Two years later, it disappeared. We found out why...and we found a copy of the game. gamehistory.org/simcopter-64…
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Check out this awesome scan of the Fairyland Story guide put out by Game Freak. These are generally VERY expensive so huge thanks to @PictoDev for purchasing and scanning this to share with the world!
Before they were game developers, Game Freak made magazines. I've scanned their guide for The Fairyland Story, check it out! #GameFreak #RetroGaming archive.org/details/game-fre…
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#HappyHalloween everyone! Remember us? Presenting, the lost #Castlevania: Symphony of the Night port for the Tiger Game.com? Last seen since 1997, this is brought to you by an anonymous donor and the folks at diskman.com! hiddenpalace.org/News/Happy_…! Enjoy!
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All five volumes of Club2HD Positive have been scanned and uploaded. This was a Japanese zine that ran for a few years in the mid to late 90s covering early game emulation, copiers, piracy, and all sorts of interesting stuff. gamingalexandria.com/wp/tag/…
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国内ではバイクに乗ったボンバーマン。北米ではバイクに乗ったワリオ。どちらもナンバープレートはHUDSON☺️
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John Tobias' notes on Mortal Kombat circa 1992. #MK30
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Really cool Nintendo history: This is a flyer from WCES, Jan. 1987. This was the announcement of both Zelda and Punch-Out!!, which did not yet have Mike Tyson attached. At the time ALL packaging used the "black box" design from 1985, so they mocked the two games up with it.
Nice seeing these old early versions of packfronts for Zelda and Punch Out.
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As you may know we've kicked off our Typing Taskforce for preserving old type in games from mostly Micom BASIC magazines. With our Patreon funds we managed to grab ALL the early unscanned issues as well as some missing 1986 LOGIN's. THANK YOU SO MUCH PATRONS!
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Here’s a recently discovered image of the very first drawing of #MortalKombat’s dragon icon. I designed the icon as both a symbol of our game and its fictional tournament… (thread) #MK30
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#ChampionWrestler had several name changes during development: 🤼Taito Pro-Wres(tling) and 💪Strong Muscle! were amongst the choices! Bonus trivia: the game went to test locations with a trackball, but no one played it😭 store.playstation.com/en-us/…
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The Japanese Unreleased version of Burnout 1 (Heaven's Drive), on PS2, can be downloaded among 26 other prototypes (PS1, PS2, GC and PC) from the publisher Acclaim below : en.sega-dreamcast-info-games… #Sony #PlayStation #gamecube #Xbox #burnout #PS2 #Nintendo #acclaim
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Jina Ishiwatari Tsukahara spent one year designing Sonic's Green Hill Zone. She had just graduated university, and she was working from 6:00am to midnight on the game. She deserves way more credit for this. #SEGA #SonicTheHedeghog #Genesis #MegaDrive
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Illustrator Lawrence Fletcher passed away last month according to his sister. He did many game illustrations from the late 80s to the mid 90s, especially for the US branch of Vic Tokai, starting with Clash at Demonhead. instagram.com/larsvision/ artstation.com/larsvmd Thread⬇️
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It’s official folks! My first ever interview about my being the voice of SEGA Rally Championship almost 30 years ago has been released by TimeExtend. Hope you enjoy it!! 😁🏁
Two podcasts in a week? When you have a guest like the voice of Sega Rally, Kenneth Ibrahim, that's an episode you can't sit on. @twittiamo joined us for almost two hours of golden era Sega chat you cannot miss. Episode 68 is live! soundcloud.com/timeextend/06…
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first prototype of the 3DO.
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Aconcagua, Sony's Japan-exclusive cinematic PS1 swan song, is finally available in English: patreon.com/posts/68930991
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Sony's cinematic PS1 epic 'Aconcagua' will be available in English for the first time, this Monday. youtube.com/watch?v=PlWffaMI…
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Yuji Naka made some interesting comments about the second part of Yosuke Okunari's retrospective on the Mega Drive in two different threads. mirai-idea.jp/post/megadrive… nitter.gq/nakayuji/status/154312… nitter.gq/nakayuji/status/154311… Thread⬇️ 1/10
記事読んで、青木千恵子さんの名前を久しぶりに聞いて、ファンタシースター2のシナリオを書き始めたタイミングと僕がスーパーサンダーブレードを開発始めたタイミングが同じくらいだったので、早くスーパーサンダーブレード終わってファンタシースター2作ろうよと急かされていたのを思い出しましたよ
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